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Fable Legends will act as a platform for future Fable experiences for up to the next ten years, Lionhead studio boss John Needham has told Edge.
Gamers must stop thinking of Fable as a group of individual games, but one service offering lots of experiences, says Needham.
“I think the real magic in the industry now is taking great traditional gameplay and IP, and this new connected world, and mashing them together. I am the person pivoting Lionhead into a games-as-service studio. Legends is quite different from previous Fable games,” he explained.
“The trick with Legends, and the question we’re constantly asking, is: ‘Is it Fable?’ Even with the connected aspects. That’s why Fable Anniversary’s launch in February was perfect, because it grounds us – we want to make sure we’re maintaining what makes Fable great. Now we’re looking at all these great online features we’re building into Legends. We’re bringing both of them together, taking what’s great about Anniversary and [Fable] II and III and bolting on features that make it a great connected experience.”
He continued: “We can do other styles of Fable games, and keep them within Fable Legends. My plan is that Legends is essentially a platform for almost everything Fable going forward. It’s a long-range plan, of five to ten years, where we’re going to build and keep building onto Fable Legends. That’s the nature of games as a service – you keep adding systems and features and content.
“There are lots of examples in the MMOG world of keeping players engaged for that length of time, with new content constantly flowing into the game, and bolting on new [modes] into your game to keep it fresh. It all comes down to listening to your community, building content into the game that they want, and then iterating upon that.”
A a service you might expect Fable Legends to offer a business model in-line with an MMO, but Needham says the studio isn’t ready to talk about this just yet.
Fable Legends has been rumoured for release in summer 2015.
Source: Edge