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Both the PS4 and Xbox One versions of DOOM will dynamically scale the resolution down from 1080p in order to keep the action as close to 60fps as possible.
Id Software’s Tiago Sousa posted the information on Twitter in response to Digital Foundry’s analysis of the recent beta.
@digitalfoundry our custom TSSAA (~8x SSAA) also tackles dynamic res scale, so transitions are relatively hard to spot
— Tiago Sousa (@idSoftwareTiago) April 20, 2016
For the most part the technique does a great job, with the game rarely dipping below 60fps.
Look out for info on SnapMap and the single-player campaign next week.
DOOM launches May 13 on PS4, Xbox One and PC.
Source: Digital Foundry
DOOM (2016)
- Platform(s): Nintendo Switch, PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
- Genre(s): Action, First Person, Shooter