Ever since unveiling Destiny 2 earlier this year, Bungie and Activision have been rather frank about their plans for the franchise going forward, with a ‘greater emphasis on story’ and more content. Up until now not much has been said about the game's raids, but Destiny 2 director Luke Smith has broken the silence. Speaking to Mashable, has said that rather than going big and brash as could be expected, the currently un-named ‘Raid 5’ will be more of a ‘grounded affair’.
Smith said that Raid 5 will be set in a place players will ‘believe could exist’. There is a focus around the idea of a sense of place. ‘Raid 5, when we looked at it, it was about building a place you believe is real. That was our priority,’ Smith said, and added that this raid will be 'unlike anything we've done.'
Destiny 2 takes a different approach to the previous raids; Smith discussed how the King’s Fall raid was focused on traversal, saying that ‘It's about navigating through space, whether it's the two series' of jumping puzzles or the platforming in the final zone with this giant god fighting you’.
The raids in Destiny are quite the fan favourite, encouraging team-work in order to complete the often lengthy mission, and unearthing some cracking loot in the process. Smith himself is no stranger to showing his excitement for the game, often sharing updates on his Twitter account.
Before all that happens, Bungie has been encouraging players to tie up all loose ends before August 1, when the game servers will freeze for data migration.
Destiny 2 launches on September 6 on Xbox One and PS4 and PC on October 24.