Crytek says PS3 is more of a challenge than Xbox 360

Crytek says PS3 is more of a challenge than Xbox 360
James Orry Updated on by

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Speaking to IGN, Harald Seeley, Engine Business Manager for Crytek, has revealed that the developer is pleased with how well its CryENGINE 2 is holding up on both Xbox 360 and PS3.

“The surprising thing has been how well the consoles can perform visually, once this tailoring is in place,” said Seeley. “We expect the final outcome will result in games that look like they’re running at high settings, or nearly high settings, on a PC.”

Seeley admits that the PS3 porting project has proved to be the more challenging of the two, but feels this has ended up working to their advantage.

“We feel certain we have the ability to get the most that is possible out of that platform, and therefore PS3 games which run on our engine in the future will definitely stand significantly apart from other games that don’t,” explained Seeley.

Seeley also all but ruled out any plans to offer a version of its CryENGINE to Wii developers, noting that the demand just isn’t there.

“We haven’t seen a great deal of demand for third party engines for the Wii, the limited complexity of games which can be developed for that console also limits the need for the kind of sophisticated tools and middleware which we are known for,” said Seeley. “So I doubt we will be providing any engine technology for that console in the near term.”

Although Crysis for consoles is assumed to be in development, Crytek is still remaining highly secretive about the titles currently in development at its multiple in-house development teams.