Changes were made to Zelda: A Link Between Worlds because of 2DS

Changes were made to Zelda: A Link Between Worlds because of 2DS
James Orry Updated on by

Video Gamer is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more

Changes had to be made to The Legend of Zelda: A Link Between Worlds in order to ensure it could be played properly on the Nintendo 2DS, series producer Eiji Aonuma told GameSpot.

“It’s not that you can’t play it with 2D, it’s just that it becomes clearer when you have the 3D effect on,” Aonuma told GameSpot through a translator. “We found out about the 2DS during development, not before, and we also made changes so that we were sure that you could still play and solve the puzzles only with 2D. It’s definitely still playable in 2D!”

The game is, however, designed to be played with the 3D effect turned on and may even get 3D sceptics on-board with the technology.

“A Link Between Worlds is being developed with 60 frames per second,” he said, “and previous Zelda titles were about half that, about 30fps. The reason for this is because the 3D effect is much more stable with a higher frame rate, with the 60fps. If it’s lower then it’s sometimes hard for your eyes to focus on the appropriate image.

“We think we’ve created a game that even those who found it difficult previously to see the 3D effect would be able to see it better and enjoy it more with this title.”

The Legend of Zelda: A Link Between Worlds will be released November 22 and will also be offered in a collector’s edition.

Source: GameSpot