You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here
The player-base of MMO behemoth World of Warcraft is becoming increasingly more casual, according to lead designer Tom Chilton.
Speaking to DigitalSpy, Chilton explained the issues of familiarising new players who may not be acquainted with the concept of MMORPGs.
“We struggle with getting players through the first 30 minutes because the audience that we get for new players becomes increasingly more casual over time,” he said.
“They struggle with the very basics of controlling the camera in a 3D space, moving their character, and often, they are unfamiliar with RPG concepts such as looting a monster after you kill it.”
He added: “We still have a long way to go to improve that part of the experience, but level five and on is a lot better. I think with users from level one to five, we just need to hold their hands a little bit more effectively in terms of teaching them how to actually move and fight, and do a quest, turn in a quest, and loot creatures, that kind of stuff.”
World of Warcraft’s subscription numbers have continued to drop, according to a recent statement by Blizzard.
World of Warcraft
- Platform(s): macOS, PC
- Genre(s): Fantasy, Massively Multiplayer, Massively Multiplayer Online, RPG