BioWare: Co-ordination for Star Wars: The Old Republic was like ‘teaching elephants ballet’

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Co-ordinating development efforts for Star Wars: The Old Republic was like teaching elephants to do ballet, according to BioWare co-founder Greg Zeschuck.

In an interview with LA Times, Zeschuck explained that because development took place across numerous different countries it became very difficult to keep on top of all departments.

Zeschuck highlights the fact that artwork was outsourced to China, Estonia, and Russia, while motion capture was filmed in LA and Vancouver, and voice acting was recorded in London, New York, and Paris. Additionally quality assurance testing was done in Argentina, India, and Romania.

Despite the difficulties, the team has already started work on the third upcoming update for Star Wars: The Old Republic, as well as content that users won’t see until 2013.

Check out our ongoing Star Wars: The Old Republic playthrough diary.

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Star Wars: The Old Republic

  • Platform(s): PC
  • Genre(s): Massively Multiplayer, Massively Multiplayer Online, RPG, Science Fiction

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