Behemoth on Castle Crashers problems

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Speaking to Joystiq, Behemoth’s Art Director Dan Paladin and Lead Programmer Tom Fulp have confirmed that the team is working on a patch to fix network problems currently being experienced by a select group of Castle Crashers players.

“We’re hoping soon, as soon as possible. Though, there isn’t any official time frame yet,” said Fulp.

Paladin added: “We’re trying to get it out as soon as possible, because we know it’s important to people. I’ve played through half the game with a friend online and it runs fine. And when it works, it runs like it’s local. But there’s those certain people whose connections we have problems with and that’s exactly the problem we’re onto. It’s that certain connection where two people just don’t work, but we’re on it. The good news is that it’ll work … at least half the time.”

Fulp also noted that the problems that have cropped up since the game was released last week “never came up in testing”.

Regarding the game’s success, Fulp said it’s too early to know official sales, but thinks the game is “record breaking”.

Castle Crashers is out now on Xbox LIVE Arcade priced 1200 MS Points.

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Castle Crashers

  • Platform(s): macOS, Nintendo Switch, PC, PlayStation 3, PlayStation 4, Xbox 360
  • Genre(s): Action, Indie