Battlefield 4 Dragon’s Teeth one-handed shield dropped due to 360/PS3 memory constraints

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A one-handed ballistic shield that was intended to be introduced in Battlefield 4’s fourth DLC Dragon’s Teeth had to be dropped because of memory constraints of Xbox 360 and PlayStation 3, DICE has said.

The shield was supposed to offer players protection while firing a handgun, but the required animations supposedly took last-gen consoles past their allocation, forcing DICE to drop the idea across all platforms.

“We didn’t have enough memory,” senior animator Ryan Duffin said during a GDC talk (reported by Polygon). “It added about a megabyte, but a megabyte on a 2006 console is a lot, so it didn’t work out.”

In the end it was replaced by a two-handed shield, restricting players to melee combat with an attack range of “about one metre”.

“There was a lot of resistance at first,” he said. “But the more we assessed it, the more we realized it was a better feature… It turns out that stopping bullets in a first-person shooter is a ton of fun. We’re confident that it will create a new dynamic for the game.”

Dragon’s Teeth is due to roll out this summer and feature “all-out urban warfare in new multiplayer maps taking place in war-torn cities locked down by the Chinese army”. The next pack, Naval Strike, launches later this month.

Source: polygon.com

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Battlefield 4

  • Platform(s): PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
  • Genre(s): Action, First Person, Shooter