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Atlus, the publisher for Persona 5, has posted a weird update on the game that includes video and sharing guidelines. The North American wing of Atlus is warning streamers not to show any content past the in-game date of July 7. If you do then apparently ‘You do so at the risk of being issued a content ID claim or worse, a channel strike/account suspension.’
Normally press are the ones who get embargoes on certain bits of the game we can’t stream or include in videos — we agree to not break the embargo in exchange for getting the game to review, everyone goes home happy — but Atlus seems to be extending this kind of idea to the Persona 5-playing public, who’ve made no such agreement.
Here’s the list of video guidelines Atlus posted:
- You can post however many additional videos you’d like, but please limit each to be at most 90 minutes long.
- No major story spoilers, and I’ll leave that up to your good judgment. If you need some guidelines, avoid showing/spoiling the ending segments of the first three palaces. While you can show initial interactions with Yusuke, avoid his awakening scene, and that whole deal about THE painting. Also, don’t post anything about a certain student investigator.
- I know I mentioned not showing the end of each palace, but you can grab footage from the Kamoshida boss fight. However, don’t capture video from the other major boss fights.
- Must not focus solely on cutscenes/animated scenes, should prominently feature dungeon crawling/spending time in Tokyo.
- You can post straight gameplay or have commentary.
If you’re planning to stream then the same limits apply apart from length.
The game has now publicly released worldwide, and has been out in Japan since September last year. Atlus vaguely shifts blame to ‘our masters in Japan’ in the post, but there are YouTube videos of the Japanese release which go past the hallowed July 7 date. So it’s unclear what, if any, point there is with this move. Sharing is still blocked via the PS4’s native system.
It’s unclear if Atlus’ warning applies everywhere or just to Americans. Either way, social media has been having immense fun with the concept of preventing people streaming a game that’s already out.