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The release date for Assassin’s Creed Shadows is imminent. It is another installment in the beloved never-ending series, and it should be fantastic as it is again spearheaded by Ubisoft Quebec, who were behind the magnificent Odyssey. With its release quickly approaching, Ubisoft has fixed the console specifications for Assassin’s Creed Shadows on PS5 and Xbox after accidentally posting some “inaccuracies”.
Assassin’s Creed Shadows console specs for PS5 and Xbox
On the official Assassin’s Creed subreddit, community developer, White24Room, has shared the correct console specifications for Shadows on PS5 and Xbox. This clarification is necessary because Ubisoft accidentally posted “some inaccuracies regarding the PS5 Pro Ray Tracing modes”.
The two clarifications from Ubisoft are as follows:
- Performance and Balanced modes offer Raytraced Global Illumination (STANDARD).
- Fidelity mode offers Raytraced Global Illumination and Reflections (EXTENDED).
Below are the full console specifications for both PS5 and Xbox:
PS5:
- Performance mode:
- Resolution: 2160P upscaled
- Target performance: 60FPS
- Ray-tracing usage: Selective
- Balanced mode:
- Resolution: 2160P upscaled
- Target performance: 40FPS
- Ray-tracing usage: Standard
- Fidelity:
- Resolution: 2160P upscaled
- Target performance: 30FPS
- Ray-tracing usage: Standard
PS5 Pro:
- Performance mode:
- Resolution: 2160P upscaled
- Target performance: 60FPS
- Ray-tracing usage: Standard
- Balanced mode:
- Resolution: 2160P upscaled
- Target performance: 40FPS
- Ray-tracing usage: Standard
- Fidelity:
- Resolution: 2160P upscaled
- Target performance: 30FPS
- Ray-tracing usage: Extended
Xbox Series S:
- Fidelity:
- Resolution: 1620P upscaled
- Target performance: 30FPS
- Ray-tracing usage: Selective
Xbox Series X:
- Performance mode:
- Resolution: 2160P upscaled
- Target performance: 60FPS
- Ray-tracing usage: Selective
- Balanced mode:
- Resolution: 2160P upscaled
- Target performance: 40FPS
- Ray-tracing usage: Standard
- Fidelity:
- Resolution: 2160P upscaled
- Target performance: 30FPS
- Ray-tracing usage: Standard
Below is the explanation for each ray-tracing usage:
- Selective:
- Ray-tracing used to compute global illumination for diffuse lighting in the Hideout portion of the game.
- Standard:
- Ray-tracing used to compute global illumination for diffuse lighting throughout the game world.
- Extended:
- Ray-tracing used to compute global illumination for diffuse lighting and reflective surfaces throughout the game world.
Assassin’s Creed Shadows is set to come out on March 20th, and we have a pre-order bonus guide to help you decide which edition to buy.