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Alan Wake released on PC via Steam earlier this week, almost two years after the game made its debut on Xbox 360.
It’s the conclusion of a well publicised story which began with the announcement of Alan Wake for PC and Xbox back in 2005. A deal with Microsoft saw the game become an Xbox 360 exclusive, leaving many PC gamers and Remedy a little empty inside.
“From that announcement our children were born and we started nurturing them, if I can use that analogy,” Remedy head of franchise development Oskari Hakkinen told Eurogamer.
“Somewhere along the way one of our children got lost. We’ve now found him and our family is complete.
“What I’m trying to say, to speak from the heart, PC gaming is part of Remedy’s heritage, back from the first Death Rally that was made in a basement to Max Payne 1, which was made partly in a basement, and Max Payne 2. Announcing Alan Wake on PC was always an important factor for us.”
But how did Remedy convince Microsoft to allow the PC version to finally go ahead?
“We were like a nagging little kid,” Hakkinen explained. “Time is a factor, and having a good relationship with Microsoft. And also [inbound XBLA exclusive] American Nightmare coming out obviously extended that relationship with them.
“It was just a number of discussions with the right people, and then them saying, ‘Yeah, we see you want to do that. We see it’s important to you. We can let that happen there.'”
The game’s release on PC doesn’t however pave the way for Alan Wake on PlayStation 3.
“You’re never going to see Alan Wake or Alan Wake’s American Nightmare on PlayStation,” Hakkinen said. “Those are Xbox exclusives.”