Advanced Warfighter on PC to differ from console versions

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According to Ulf lead designer Andersson the, the PC version of the game will be markedly different to the console versions.

Content art, sound, technology and gameplay is entirely unique for the PC version. The entire PC version is made exclusively for the PC, and stand alone from the console versions in terms of gameplay,” said Andersson.

The tactical layer of the PC game is much more advanced than the console approach. We have a realtime 3D view of the battle field where you as a squad leader can see the action and plan it real time,” Andersson continued. “Adding to this we have individual control of 3 team mates and other support troops. This is to design complex flanking and attacking patterns both on the fly and through your tactical interface.

Responding to how the game will look on the PC, Andersson said that “GRAW PC features HDR lighting, soft shadows, deferred lighting, normal mapping on everything, and an incredibly dynamic and destructible environment.” So it should look very nice if you have a PC to take advantage of all these effects.

The full transcript of the chat can been seen over on the Ubisoft Forums and a live chat about the Xbox 360 version will take place on Wednesday, December 7.

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Tom Clancy’s Ghost Recon: Advanced Warfighter

  • Platform(s): GameCube, PC, PlayStation 2, Xbox, Xbox 360
  • Genre(s): Action
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