All optimal Anno 117 Pax Romana production ratios

You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

In Anno 117 Pax Romana, your city lives and dies depending on how effectively and efficiently you can handle production chains (and some meddling from Rome). The crux of this elusive efficiency lies in production ratios, a rather confounding term that simply refers to the optimal number of production buildings required for a supply chain to run smoothly.

The overall benefit of having optimal production chains is that buildings don’t linger idle waiting for resources, and each one is working at peak efficiency consistently. This, in turn, means a steady flow of goods to sate your denizens and even partake in trade to stock up your coffers with Denarii. In this guide, we’ll walk you through the optimal production ratios for each supply chain in Anno 117 Pax Romana.

✓ VideoGamer Summary
  • Production ratios ensure supply chains run at peak efficiency.
  • The key is to have the right number of building of each type to ensure there’s no time or surplus materials being produced.
  • Ratios differ between Latium and Albion.

Production ratios explained

Image credit: Tom Bardwell for VideoGamer, Ubisoft

Put simply, production ratio is the optimal number of buildings of different types in a supply chain to ensure none of them are missing resources and there isn’t a raw material surplus at any time. This ensures the final product in the chain is produced as fast and as efficiently as possible with no downtime. The idea is to consider the processing time of each building to determine the optimal number of each required.

An example is the best way to explain production ratios. A Sheep Farm takes 30 seconds to produce 1t of Sheep, while Pileus Felter takes 60 seconds to produce 1t of Pileus from 1t of Sheep. What this means is that for every 1t of Pileus you produce, you’ll have a surplus of 1t of Sheep. To optimise the Pileus production chain, you’ll want two Pileus Felters using 2t of Sheep to produce 2t of Pileus every 60 seconds. The 1t of Sheep produced every 30 seconds (or 2t every 60 seconds) by the Sheep Farm is therefore used. 

It also works the other way around, where not enough of a raw material is produced to keep up with the production time of buildings further down the supply chain. In other words, ratios let all the buildings in a supply chain keep up with one another’s processing time.

Note that this assumes that you’ve attained and maintained 100% perfect productivity for each building. These ratios are also affected by Specialist buffs and perks as well as research benefits, but as these are so varied and player-dependent, we won’t factor them in here.

Anno 117 Pax Romana Production ratios

Image credit: Tom Bardwell for VideoGamer, Ubisoft

Here are the production buildings for all buildings on both the Latium and Albion maps:

Needs/GoodsLatium Production RatioAlbion Production Ratio
Timberx1 Woodcutter, x1 Sawmillx1 Woodcutter, x1 Sawmill
Porridgex1 Oats Farm, x1 Porridge Standn/a
Tunicx1 Hemp Farm, x1 Spinnerx1 Hemp Farm, x1 Spinner
Pileusx1 Sheep Farm, x2 Pileus Feltern/a
Tilesx1 Clay Pit, x1 Charcoal Burner, x2 Tilersx1 Charcoal Burner, x3 Mud Driers, x2 Tilers
Breadx2 Wheat Farms, x1 Grain Mill, x1 Charcoal Burner, x2 Bakeriesn/a
Garumx1 Salt Ponds, x2 Scomber’s Shack, x3 Garum Worksn/a
Sandalsx1 Pig Farm, x11 Salt Ponds, x2 Tanneries, x4 Sandal Makersn/a
Soapx1 Pig Farm, x1 Charcoal Burner, x2 Renderers, x4 Lavender Growers, x2 Soap Makersn/a
Amphoraex1 Clay Pit, x2 Resin Tappers, x1 Charcoal Burner, x2 Pottersx3 Mud Driers, x2 Resin Tapper, x1 Charcoal Burner, x2 Potter
Olive Oilx4 Olive Growers, x3 Olive Pressesn/a
Concretex2 Limestone Quarries, x3 Sand Refineries, x6 Concrete Mixersx2 Limestone Quarries, x3 Sand Refineries, x6 Concrete Mixers
Winex2 Vineyards, x1 Apiary, x1 Vintnerx4 Vineyards, x1 Apiary, x1 Vintner
Togasx3 Flax Farms, x3 Snaileries, x4 Weavers, x4 Dye Works, x2 Loom Weaveriesn/a
Writing Tabletsx3 Apiaries, x6 Sandarac Nurseries, x8 Tabulin/a
Fine glassx3 Mineral Quarries, x3 Sand Refineries, x4 Mineral Crushers, x6 Glass Smelters, x4 Charcoal Burners, x8 Glassblowersn/a
Marblex2 Marble Quarries, x3 Marble Masonsn/a
Mosaicsx2 Clay Pit, x3 Mineral Quarry, x4 Mineral Crusher, x9 Tessera Worksn/a
Oysters with Caviarx3 Oyster Bed, x4 Sturgeon Hatchery, x3 Fish Gutter, x2 Epicure of Watern/a
Loungersx3 Apiaries, x6 Sandarac Nurseries, x8 Tabulin/a
Necklacesx4 Gold Washers, x1 Goldsmiths, x1 Mineral Quarry, x1 Charcoal Burners, x2 Jewellersn/a
Lyresx4 Gold Washers, x1 Sheep Farm, x2 Stringers, x2 Sandarac Nurseries, x1 Goldsmith, x1 Charcoal Burner, x1 Gilder, x1 Lythier n/a
Armorx1 Iron Mine, x2 Furnace, x1 Pig Farm, x1 Salt Ponds, x2 Tannery, x3 Armorerx1 Iron Mine, x2 Furnace, x1 Pig Farm, x1 Salt Ponds, x2 Tannery, x3 Armorer
Weaponsx1 Iron Mine, x2 Furnace, x3 Weaponsmithx1 Iron Mine, x2 Furnace, x3 Weaponsmith
Ropesx1 Hemp Farm, x2 Ropemakerx1 Hemp Farm, x2 Ropemaker
Sailsx1 Sheep Farm, x3 Sailmakersx1 Sheep Farm, x3 Sailmakers
Reed Shoesn/ax1 Reed Gatherer, x2 Shoe Weaver
Wattle & Daubn/ax3 Mud Driers, x2 Reed Gatherers, x2 Labourer’s Yards
Cheesen/ax1 Ochs Farm, x2 Dairies
Beern/ax2 Barley Farms, x1 Malthouse, x2 Brewries, x1 Charcoal Burner
Roast Beefn/ax2 Ochs Farms, x1 Charcoal Burner, x3 Saltwort Pickers, x4 Earth Ovens
Trousersn/ax1 Sheep Farm, x2 Weld Crops, x3 Hosiers
Torcsn/ax1 Copper Mine, x3 Wire Twisters, x1 Charcoal Burner
Clan Shieldsn/ax2 Weld Crop, x1 Tin Mine, x1 Copper Mine, x2 Bronze Smelter, x3 Shieldbeater
Drinking Hornsn/ax1 Tin Mine, x2 Ochs Farm, x4 Horners
Graniten/ax3 Granite Quarries, x 8 Granite Cutters
Fur Hatsn/ax3 Saltwort Pickers, x2 Saltwort Burners, x1 Charcoal Burner, x3 Beaver Trappers, x4 Beaver Hatters
Bird Tongues in Aspic n/ax3 Bird Charmers, x1 Pig Farm, x1 Charcoal Burner, x2 Renderers, x4 Tongue Pluckers, x3 Epicures of Air
Sausagesn/ax1 Pig Farm, x3 Herb Garden, x2 Salsicium
Broochesn/ax1 Silver Mine, x2 Silver Forge, x2 Charcoal Burners, x4 Fibularium
Cloaksn/ax2 Weld Crops, x1 Copper Mine, x1 Sheep Farm, x3 Greenhands, x2 Birrus Stitchers
Handmirrorsn/ax1 Silver Mine, x2 Silver Forges, x2 Charcoal Burners, x3 Shell Gatherers, x4 Narcissiums
Chariotsn/ax1 Woodcutter, x2 Reed Gatherers, x3 Chassis Builders, x2 Horsecatchers, x4 Chariot Workshops
Wigsn/ax4 Horse Breeder, x3 Flax Farm, x2 Resin Trapper, x4 Headpiece Maker, x3 Wig Maker

FAQs

What do production ratios do in Anno 117 Pax Romana?

Production ratios in Anno 117 Pax Romana adjust the number of buildings needed to complete a supply based on their respective processing time to ensure maximum efficiency.

How to reach 100% perfect productivity in Anno 117 Pax Romana?

To attain 100% perfect productivity in Anno 117 Pax Romana, ensure your building has access to all the natural resources it requires and a sufficient workforce.

Is a perfect production ratio vital in Anno 117 Pax Romana?

No, but it does ensure your city in Anno 117 Pax Romana is operating at maximum efficiency with no surplus resources or idle production buildings.

About the Author

Tom Bardwell

Tom is guides editor here at VideoGamer.

More Guides