News
-
DICE is by no means “done working on Battlefield 4”
The launch of Battlefield Hardline this autumn won't signal the end of support for Battlefield 4, DICE VP Karl Magnus Troedsson has told the…
-
Battlefield 4: Dragon’s Teeth DLC: First screenshot revealed
DICE has released the first screenshot of Battlefield 4's fourth expansion pack Dragon's Teeth, revealing an early look at the DLC's new riot shield.…
-
Battlefield 4: Dragon’s Teeth footage coming this week
The first footage of Battlefield 4's fourth expansion pack Dragon's Teeth will be revealed later this week, EA has announced. The publisher teased the…
-
DICE invites players to help test Battlefield 4’s netcode 6 months after launch
DICE is seeking players to help "test new ideas and solutions to current issues" for Battlefield 4 as part of a new 'Community Test…
-
EA to reveal major 2014 title at E3
EA will reveal a "major" new title due for release this autumn during its E3 press conference, the publisher has revealed. The game will…
-
Battlefield 4 Squad Join Beta now live on PS4, Xbox One, PS3 and Xbox 360
The Battlefield 4 Join Squad Beta is now available on PS4, Xbox One, PS3 and Xbox 360, EA and DICE have announced. Squad Join…
-
Battlefield 4 server rentals now live on consoles
Battlefield 4 server rentals have soft launched on console platforms, DICE has announced. Players can now set up their own private and public Battlefield…
-
Battlefield 4 server upgrade improves rubber banding problems
DICE has rolled out server upgrades which it says are already improving the rubber banding issues many users have been experiencing in 64-player matches…
-
Battlefield 4: Naval Strike delayed to April 15 to non-Premium members
The release of Battlefield 4 expansion Naval Strike has been delayed to April 15 to non-Premium members. The DLC was previously due next Tuesday,…
-
Battlefield 4 rubber-banding will be fixed, promises DICE
Battlefield 4's rubber banding - player teleportation as a result of the game's multiplayer servers being unable to cope - will be fixed as…