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The CryEngine will become a much bigger player in the next generation console business, Crytek managing director Cevat Yerli has told GamesBeat.
Whilst the CryEngine currently dominates the online space, Yerli believes the engine will become much more widely used as we move to next generation consoles.
“When you look at our number of licensees in [the online] space, we have more licensees than any other engine in the online space,” said Yerli. “In the console space it’s a different story. In the console space we’re definitely not leading. But I think the next time around, it’s going to be a very different picture.”
And Yerli believes the CryEngine is years ahead of Epic’s Unreal Engine 4.
“The only thing I can say is that CryEngine 3 already exists at the quality of Unreal Engine 4,” claimed Yerli. “It already exists for three years now. You can go back three years ago to the GDC videos. What we put out there is pretty much what Unreal Engine 4 put out now. And what many others are doing now too. We haven’t really put out our latest stuff yet.
“Pretty soon you’re going to see the next iteration of CryEngine, and I’m not putting a number behind it, just the next iteration of CryEngine. Very soon. But we already said, CryEngine 3 is next-gen ready since three years ago. We stand by that. If I look at what people call next-gen technology now, it’s what we were seeing three years ago. We already had massive particle systems, we already had GPU rendering, all these things. Deferred shading. We had tessellation already since we shipped Crysis 2. We already had DX11. We didn’t just talk it up as tech demos, we have games that are shipped and are doing it.”