Two Worlds II co-developer TopWare Interactive has declared the fantasy role-player a "a huge leap forward" for the genre. And the studio has even teased an as yet unrevealed multiplayer feature, described as "out of this world".
Two Worlds II is the follow-up to the disappointing - but successful - fantasy RPG Two Worlds, released on PC and Xbox 360 in 2007.
It's being developed by Polish studio Reality Pump and US developer/publisher TopWare Interactive.
Speaking to VideoGamer.com, TopWare managing director James Seaman bigged up Two Worlds II's multiplayer features, including the brand new Village Mode.
Described as a cross between World of Warcraft and SimCity, the Village Mode sees players managing resources and defending citizens in their own city.
Multiplayer-only armour sets and weapons can be created in these cities, then traded with other players.
Instanced co-op missions also require players to get together in groups via a "Battle.net, Blizzard-esque" lobby system over Xbox LIVE, PSN and on the PC.
The game will regularly download free co-op missions, and challenge your city with dynamic raids and assaults.
Four multiplayer components are planned for the game's third quarter 2010 launch: The Village Mode, seven co-op levels, and the player versus player component.
Seaman described the fourth, yet to be revealed multiplayer component, as "out of this world sh*t".
"We have other fun stuff," he said, "that's just like, this out of this world sh*t, that makes it more MMO. It's just a little different. It's some unique ways to interact with other players, let's put it that way."
Be sure to check out our hot off the press Two Worlds II first-look preview for more info.