Call of Duty: Ghosts News for Xbox 360

On: Xbox 360PS4Xbox OnePS3PCWii U
Call of Duty: Ghosts screenshot
Call of Duty: Ghosts screenshot

Preparing the PlayStation 4 and Xbox One versions of Call of Duty: Ghosts for launch alongside the other versions proved to be a "logistical nightmare", Infinity Ward has admitted.

Talking to VideoGamer.com last week, executive producer Mark Rubin explained that developing for six platforms was a "brutal task", while the decision to layer a new engine, new story and new world on top was "maybe not the wisest choice".

"It's been a massive challenge for us," Rubin said about the development of Ghosts on PS4 and Xbox One. "We've done a launch title before, but trying to do two launch titles and continue to do the current-gen and PC was a big logistical nightmare for us.

Call of Duty: Ghosts screenshot

"We ended up having to really... we hired a lot more people for one, but we grew significantly. We're actually about 150 people at the studio now and it used to be about 70-80. But as far as how [Ghosts] is going specifically, I think we're in a really good spot. We've basically gone gold on everything. We're working on a few additional patches for launch, but we're in a good place.

"It was just a brutal task to get there. To have to not only do two new next-gen consoles, two old-gen consoles, PC and do a new engine and do new content based on a new story and a new world, and doing so much more new stuff, was maybe not the wisest choice, but it was definitely artistically what we wanted the choice to be."

Despite the difficulties, though, Rubin explained that Infinity Ward didn't want to pass development of the next-gen versions on to another studio.

"We weren't going to accept someone else doing current-gen or next-gen for us," he continued. "We wanted to do both. We wanted to make sure that we were the ones who did it. We knew it was a lot of work - and it turned out to be a lot of work - but it was definitely what we wanted."

Optimising the Xbox One version clearly proved too much for the developer, however. Last week, Rubin explained that the Xbox One version of Call of Duty: Ghosts renders at 720p, with the PS4 version running natively at 1080p.

Call of Duty: Ghosts launches today on Xbox 360, PlayStation 3, PlayStation 4, Wii U and PC, and on Xbox One next Friday, November 15.

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Endless's Avatar

Endless@ dav2612

That would true if the interview was private or internal, anything going to the media is public knowledge. Delivered on time, perhaps, but at what cost?

Over the past few days we've seen numerous cover ups and 'explanations' about how difficult it is and all the troubles they've come upon in development. Despite the HUGE increase in power now at their disposal. None of that is relevant to consumers/clients. I guess some people might be interested, but to me it's all an elaborate ruse to disguise how overstretched all developers are, not just IW, trying to push out so many versions of the new games.

If everything went right there'd be no need to explain anything.

Developers already struggle to put out versions of games for the current generation, let alone adding 2-3 new platforms on top!
Posted 12:51 on 06 November 2013
dav2612's Avatar

dav2612@ Endless

The difference being he is not making excuses to a client, he is answering interview questions from the media. Product delivered on time.
Posted 10:50 on 06 November 2013
pblive's Avatar

pblive@ Endless

Completely agree.
Posted 10:31 on 06 November 2013
b23cdq's Avatar

b23cdq

"We weren't going to accept someone else doing current-gen or next-gen for us," he continued. "We wanted to do both."

Then what the hell is the Wii U? The one you handed over to Treyarch? It didn't matter to you?
I'm looking forward to seeing what Treyarch will deliver next year.

Also, IW made five versions, not six.
Posted 21:45 on 05 November 2013
Endless's Avatar

Endless

As a supplier of a product or services to a client you NEVER EVER tell them that you don't have time or give excuses for your shortcomings. As a client, we dont give a monkeys how much time or resources you had, all that matters is the end product.

Don't preach to me about all your woes, just deliver the product. i dont need or care for your excuses.
Posted 12:50 on 05 November 2013
Karlius's Avatar

Karlius

Sounds like they spread themselves too thinly and the best developer of COD past failed miserably this time. Very sad.
Posted 11:34 on 05 November 2013

Game Stats

Technical Specs
Release Date: 05/11/2013
Developer: Infinity Ward
Publisher: Activision
Genre: First Person Shooter
Rating: PEGI 18+
Site Rank: 228 21
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