Stubbs the Zombie
Stubbs the Zombie in Rebel Without a Pulse, to use the full title, was one of the more unusual games to crop up on the original Xbox. In the role of the eponymous Stubbs, players shuffled about, munching on the brains of innocent civilians, ripping cops to pieces, and generally making a nuisance of themselves.
Zombie games are two-a-penny, but few have ever tried to show us things from an undead perspective. The protagonist may have been rotten, but there were plenty of fresh ideas here: in keeping with zombie lore, slain enemies would rise again as staggering allies, and could be herded towards threats like man-eating cattle. The project had pedigree too: Stubbs was designed by Alex Seropian, one of the original founders of Bungie.
Chance of a revival? The original game is available on the Xbox LIVE Marketplace, but even so, it's hard to imagine that Stubbs could ever make a comeback.
Despite being a 2D platformer at a time when 3D gaming was all the rage, Oddworld: Abe's Oddysee gave the original PlayStation one of its most memorable hits. The two Xbox entries in the Oddworld series, Munch's Oddysee and Stranger's Wrath, proved to be just as inventive - strange but consistently creative outings, populated with a broad selection of lovably weird characters.
Though it failed to sell at the time of its original release, critics lined up to shower Stranger's Wrath with praise, and the recent HD remake garnered similar plaudits. It's not hard to see why, either: it's one of most unusual (sort of) FPS games ever, laced with black humour and poignancy in equal measure.
Chance of a revival? All but certain. The Stranger's Wrath remake was only released last year, and will be coming to the Vita in the near future. Abe's Oddysee is also getting an HD remake, but still a brand new game is what we want. Hopefully that can't be far behind...
As with Oddworld, this one could be construed as a bit of a cheat given than the series began life before the Xbox. And yes, fine - the third game in the series wasn't that great in the first place. The first Dino Crisis was more or less Resident Evil with Velociraptors; the second outing had a more overt emphasis on action. The third game also pursued an action-heavy path, but made the crucial error of only giving the player two guns to work with.
But come on, that doesn't mean the party has to be over, does it? It's not like we're inundated with dinosaur games, and there's still potential in the sub-genre. Let's wait for the inevitable Jurassic Park IV to rekindle a public interest in T-Rex and co, then hope that Capcom gives us a game worthy of the concept.
Chance of a revival? Capcom hasn't shown many signs of enthusiasm lately, but revisiting old licenses is something of a trait for the publisher. A Resi 6-style reboot would be amazing, but let's see how that fares first.