DriveClub screenshot
DriveClub screenshot

Evolution has called for players to try DriveClub before criticising its 30fps cap, claiming that it's placed a significant effort on making sure the game doesn't drop frames or suffer noticeable input lag - something "even some of the games running at 60fps can't guarantee".

"I can see why players assume that a higher frame rate means better quality, because in pretty much every other technical statistic the higher numbers directly translate to better performance and more detail," game director Paul Rustchynsky told Red Bull. "With high frame rates though, you've got to sacrifice a lot of detail, and ultimately we’re really satisfied that we've got a great balance of a racing game that looks stunning and plays beautifully.

"The real acid test for us was when we let thousands of gamers play our demo at E3 in Los Angeles this year, because everyone who cares about frame rate came away surprised and pleased with how fluid and responsive it feels when you’re driving."

Some fans were disappointed by Evolution's decision to limit the game to 30fps, particularly after the developer said it was targeting 60fps last year.

But Rustchynsky says that he would "encourage any sceptics to give it a go, because we've spent a lot of time and effort making sure that the game never drops a frame and that your inputs have no noticeable input latency, which even some of the games running at 60fps can't guarantee."

DriveClub launches on PS4 this October.

Source: redbull.com

New stuff to check out

11 Comments

To add your comment, please login or register

User Comments

Tulipanzo's Avatar

Tulipanzo@ Karlius

I'm not criticising him for admitting the XBox One doesn't always reach 60fps, or because he said there isn't a drastic difference between 30 and 60 fps (I myself am pretty bad at noticing it) in regards to input lag or fluidity of motion, points he could have however supported with some research data, but that's besides my point. I'm criticising him because he claimed people couldn't notice it on certain TVs, a point that even if proved true wouldn't have benefitted him, as the difference would have still been there. Furthermore he didn't provide any data to show that the people able to see the difference were a minority, resulting it a lot of heated responses that made them appear to the public as the majority.
He may have been right but he didn't do a great job to show it.
Posted 11:47 on 24 July 2014
dav2612's Avatar

dav2612@ Karlius

Am I missing everyone nodding in agreement? Although I'm not sure what there is to agree with, the Evolution guy simply said try before you knock it which seems sensible because people seem obsessed with resolution and frame rate at the moment.
Posted 11:11 on 24 July 2014
Karlius's Avatar

Karlius@ Tulipanzo

So what you are saying is the MS guy should of poured a little sugar on the top or wiped a bit of Vaseline over the lens to mask the issue rather than just saying it open and honestly.
Posted 11:01 on 24 July 2014
Tulipanzo's Avatar

Tulipanzo@ Karlius

Well the MS employee actually challenged the Internet (which you should never do) claiming there is no difference to see on smaller TVs, which obviously didn't work as a lot of people can notice it.
Here the guy is saying they worked hard to make sure there is no input lag or frame drops in their game, despite it being at 30fps.
To me the biggest problem is that I fail to see how this MS employee comment, as well as others, could give them any benefit even if people agreed with them.
Posted 07:07 on 24 July 2014
Karlius's Avatar

Karlius

MS employee says he doesn't see what all the fuss over 30/60 fps is as you probably won't see a difference and the internet explodes. PS guy says the same thing in a slightly different context and everyone nods in agreement. You couldn't make it up.
Posted 23:04 on 23 July 2014
Tulipanzo's Avatar

Tulipanzo@ VG_Dave

Thank you! I was wondering, as a professional how much do you think is behind the 30fps vs 60fps debate? I always wanted to know but I need a thrustworthy opinion.
Posted 18:29 on 23 July 2014
VG_Dave's Avatar

VG_Dave@ Tulipanzo

I think I'll always prefer racers to run at 60fps, but can't say I had a problem with DriveClub being 30fps when I tried it a couple of months back. Felt great.
Posted 14:52 on 23 July 2014
NickTheSwede's Avatar

NickTheSwede@ Tulipanzo

Yeah, the PS+ edition is like 75% of the games content
Posted 14:11 on 23 July 2014
Tulipanzo's Avatar

Tulipanzo@ munkee

I'm looking forward to the PS+ version and I will then decide. As a non racing fan having a chance to play a good chunk of the game before purchase it's quite neat.
Posted 13:23 on 23 July 2014
munkee's Avatar

munkee

On the last day of E3 I had some free time and thrashed this game over and over again for a while, racing some of the Driveclub team.

It's sick!

I've been listening to Dave speak about it on the podcast and reading his articles, and I completely agree with him. It's a hot racer and I too will be buying it on release. The handling is strange. It's arcadey enough to thrash the cars without too much worry, but you're required to negotiate the corners skilfully. It's loud, aggressive, looks superb and the multiplayer was a lot of fun.

At no time did I even consider the frame rate a hindrance. In fact, at a hundred and something miles an hour with your bonnet firmly planted into the back end of a Ferrari, waiting for a opening at the next corner to make your move there's NOTHING on your mind other than how much fun this racing game is. No *****. The game is solid.
Posted 12:47 on 23 July 2014
Tulipanzo's Avatar

Tulipanzo

What's the team take on this? You're the ones who played it after all
Posted 12:33 on 23 July 2014

Game Stats

Release Date: 10/10/2014
Developer: Evolution
Publisher: SCEE
Genre: Racing
Rating: PEGI 3+
Site Rank: 3
View Full Site