SimCity (2013)

SimCity (2013) News for PC

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SimCity (2013) screenshot
SimCity (2013) screenshot

SimCity can be played offline, a modder named UKAzzer has revealed on YouTube. Not only that but he's discovered that it's possible to edit highways which connect cities together outside of the city boundaries.

"So with a little bit of package editing within SimCity, and a little playing about in the code, it's possible to enable debug mode," wrote the modder. "I linked the activation to the "Help Center" button in the main menu for ease. Most debug features are disabled without having an actual developer's build (they have terraforming tools etc. available in the full developer build!), but a few things do still work - including editing the main highways.

"Not only that - but you can edit the highways ANYWHERE - even outside of your city boundary... and even if you quit the game and log back in later, it's all saved safely on the server.

"This shows that highway editing will be easily possible, AND that editing outside of the artificially small city boundaries should be very viable too."

Regarding playing offline, UKAzzer added: "Other things I have modded out with a quick change: Unlimited time to remain disconnected (won't get booted at 20 minutes, can now be disconnected "forever")."

You will, however, need to reconnect to the server in order to save.

He's also fixed the population count so it shows the real figure.

You can see the fruits of UKAzzer's efforts in the video below. Analysis

EA and Maxis has been adamant that SimCity must be always connected because essential processing takes place on the game's servers. This mod seems to indicate that this claim isn't true, backing up reports from a Maxis source earlier this week.

Source: YouTube

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MJTH's Avatar


Up until this point, I've been willing to give Maxis and EA, the benifit of the dubt with the idea DRM is needed in order to make the game work well, by offloading calculation. I found that a fair excuse. Launches for online only games are always horrible. This appears to obviously have not been the case, which makes a lot of the problems people seem to have with game more artificial limitation then anything else.

I want to love this game, because it feels like the equivalant kickstart to the city building genre, in the same way XCOM last year to the western turn based genre. They're also just as buggy as each other. But the flaws and bugs with XCOM may have seemed a bit mind boggling at times, they were never limiting or game breaking like this game.

The transportation path finding bugs are terrible in sim city. Fire trucks go round circles never getting to a fire. Cars will always go for the shortest route, no matter wether there are other paths that are less congested and therefore would be less time consuming. Street cars and buses teleport to the other side of the road for no reason. This all causes crazy problems, for illogical reasons.
Posted 10:25 on 14 March 2013

Game Stats

Release Date: 08/03/2013
Developer: Maxis
Publisher: Electronic Arts
Genre: Simulation
No. Players: 1 + Online
Rating: PEGI 7+
Site Rank: 261 4
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