Guild Wars 2 sales now over 2 million units worldwide
News
Demand remands high, claims ArenaNet.
Guild Wars 2, the subscription free MMO, has now sold over two million copies worldwide, NCsoft and ArenaNet have announced.
"Reactions from around the world justified the time and care we put into developing Guild Wars 2 and making it into the game it is today," said Mike O'Brien, president and co-founder of ArenaNet. "And this is only the beginning. We're continually fine-tuning the game to deliver the polished experience that our players expect, and we're already working on new adventures and experiences to introduce into this truly dynamic online world."
The new milestone comes just a few weeks after launch, despite temporarily halting first-party sales and replenishing retail stores in order to maintain an optimal player experience.





User Comments
BC_Animus
I've been finding it increasingly difficult to find likeminded-likehumoured-folks to play or chat with - but it's gotten even worse for me in the past couple of years, where I keep find myself wandering around in virtual ghost towns, especially after the initial month or two.
GW2's getting a bit (just a bit mind you) repetitive for me atm, and I'm missing the more epic characters and story elements of the original - however at least I know the game won't be fading out any time soon.
FantasyMeister@ CheekyLee
There's a 25-40 zone later on where there's a nice string of events leading you into the heart of Centaur territory and an epic boss-fight (very reminiscent of Ragnaros in World of Warcraft except it's wind element) where you spend more time raising than doing damage. Worth it though, the chest that appears at the end contains epics.
Arenanet recently published this article about how they're trying to make the game feel like endgame all the way through. The dynamic events are just one aspect of this but they really do give an endgame feeling regardless of whether you're level 1 or level 40 or whatever.
I'm pretty sure my endgame will be crafting, some of the legendary recipies require a stupendous amount of grinding. Just my cup of tea.
CheekyLee@ FantasyMeister
But I do love the dynamic events aspect. When one leads into the next, and then another, and there are 30 or 40 other players running along with you; this is undeniable fun. It's like raiding without having to go through all that tedious "organising things properly" beforehand. Leroy Jenkins can just do his thing. And even though some of them can be quite harsh, and coming up against a Champion or Veteran mob on your own usually means insta-death, you still don't mind too much because the death penalty never feels too massive.
FantasyMeister
The big question for mmorpg players is whether it will continue to keep me engaged for another few years. Subscription models have achieved this in the past (FFXI, World of Warcraft, Lineage 2, Phantasy Star Universe all lasted several years worth of subscriptions), but free to play territory is new ground for me. I've yet to spend a penny, preferring to grind gold for gems instead of opening the wallet.
But on the basis of what I've seen so far, if another million people buy the game each week for the next few weeks, very few of them will end up disappointed.