But don't get too excited - it's still at the nucleus stage of development.
The next game from LittleBigPlanet developer Media Molecule will be "risky and experimental, according to art director Kareem Ettouney.
But it may be a bit early to get your hopes up, as the studio's next project is still at the nucleus stage of its life.
"What we do is very much a continuation of our experimental... [approach]," said Ettouney, speaking to VideoGamer.com at the Develop Conference in Brighton this week.
"We like risks, we like experimentation, we like to try to impress ourselves, and each other. Without going into [specifics], because we're still very much at a nucleus stage, what we do at this stage is we just put our development hats on, and produce and draw and make prototypes, think and look at the world around us and respond to that.
"Our house style is definitely in the risk-creative sort of place. We like to push that boundary all the time."
Ettouney says we can expect Media Molecule's attitude to carry over to the game itself, whatever it turns out to be.
"Yeah, [it will be] risky and experimental. I think the game medium is just the tip of the iceberg. We are in a time when the tools have got much better, the technology has got much better, the machines are much more powerful, so at last we can stop talking about Polygons.
"We really are now close to a period where the expressive personal element of the creator is coming out, even more than in LittleBigPlanet. So we want to just continue on that trajectory and see what happens."
Ettouney appeared at this week's Develop conference alongside fellow Media Molecule founders Mark Healey and Alex Evans. The trio have expressed a desire to move away from the LittleBigPlanet franchise, drawing comparisons with parents saying goodbye as a child leaves home for the first time.
During the conference Evans revealed how an early project from the trio almost robbed the world of Portal.