Reaction on popular forum NeoGAF felt like 'a dog turning on you'.
Hardcore Resistance fans believe PS3 exclusive first-person shooter Resistance 2 "was a failure", according to developer Insomniac.
That's the stark admission from senior community manager James Stevenson, who told VideoGamer.com in a wide-ranging interview that long term fan feedback "weighed" on him.
Resistance 2, released in November 2008, managed impressive review scores. Tom gave it an 8/10 in his review, calling it "a solid FPS, with moments of brilliance and some top notch multiplayer modes". At the time of writing, the game's sitting pretty on an 87 Metacritic score.
For Insomniac, however, negative fan feedback suggested Resistance 2 didn't turn out as good as the US developer had hoped.
"Resistance 2 got better reviews than Resistance 1," said Stevenson. "But the long term fan feedback from that game weighed on me.
"The hardcore fans of Resistance 1 were maybe a little bit disappointed. Those folks consistently expressing that - especially GAF [NeoGAF] - it was like your dog turned on you," Stevenson explained.
"That's the feeling of it. You had this dog that loved you. You loved the dog, too, but they expressed all this affection for you. And then suddenly the dog bites your hand and it's that feeling of, ooh, ow, that really hurts.
"The critics loved Resistance 2. Some people didn't like it, but for the most part… And the Metacritic's higher than Resistance 1. So we got better reviews than Resistance 1, but the overall opinion of it is that it was a failure by fans, that Resistance 2 was a failure, because maybe the expectations were so high for it.
"But that weights on you more. We talk to journalists a lot but we deal with our fans every day - and when they are disappointed… Reviewers are playing lots of games. They're supposed to be critical.
"But the people who put their money down on our game, want to see our game be good and want to invest months of their time into our game, spend months of their time leading up to our game watching videos, reading about it, sending us questions, listening to our podcasts, investing hours and hours and being excited for our game, if they're disappointed then it hurts more than some reviewer being pissy about a game and giving it a seven, well, okay, whatever. I can move on from that. I can ignore that. But fans that are genuinely disappointed are a lot harder to cope with."
Were you disappointed with Resistance 2? Let us know in the comments section below.


Resistance 2: Story Recap Trailer03 Nov 2008
Resistance 2: TV Commercial03 Nov 2008




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I loved the British narrator that worked so well! But she was gone in the second game, i also wish they would of stayed in the UK longer ^^
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Bring back the weapon wheel and make the main campaign co-opable as well the separate multiplayer co-op.
Yes I have ideas and I damn sure want them implemented.
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Actually, in a morbid way, I am really happy that this statement finally came out; before now, there'd been no real acknowledgment of the almost unanimous disappointment expressed all over the internet. At least we have some hope that Resistance 3 will revert back to the series' roots.Last edited on Fri 23 October 2009 by vrc
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1 story
2 gameplay
3 gunplay
These made the game work better than some of the other games out there i guess Insomniac have there bar raised high which is good but you cant dispelled that it a good game.
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I could go on and on, listing things that insomniac did wrong on resistance 2, but i rather have them listen to their fans for resistance 3. So that means bring back the weapon wheel, have resistance 1 health system, and make the single player campaign fully play able with another person in offline and online co-op.
PS: oh and please dont use resistance 2's graphics....they were pretty awful compared to the first game.
QUALITY > QUANTITY!!!!Last edited on Sat 24 October 2009 by chaosbladez201
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So, our fantastic weapon wheel, great health system etc, got replaced with lazy clones of the CoD systems. Not cool.
I would also like to say that they ruined the standard issue rifle in the game. It's hard to describe but in R1, the rifle was great, it left almost a vapor trail so you could really see where you were shooting. It was much more accurate and enjoyable to use. I have no idea why they changed it in R2, but now it's mostly useless. Please release a patch that gives us the weapon wheel and the good rifle back. Thanks!
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Taking on the massive monster up on the city skycsrapers. Running through the towns from the folk which have turned chimera-fied with just your flashlight and choice of weapon.
I don't know who would compared this to Fall Of Man is a failure. Take the multiplayer side for example. Could you do a 8 man co-op, 60 man deathmatches? No you couldn't = major improvement and wasn't a failure in my eyes. I do agree that the narration of the game some what lacked potential and the planning on how they structured the game on how to set it out is questionable.
Im interested to see on what Insomniac do with R3 if there is ever going to be one.
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