Sunset Overdrive

Sunset Overdrive News for Xbox One

On: Xbox One
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sunset overdrive -

Insomniac's exclusive partnership with Microsoft to bring Sunset Overdrive, it's near-future open-world shooter, to Xbox One was quite the surprise given the studio's long history of working with Sony. But CEO Ted Price says the Xbox One just fits best.

"It may surprise some of our longtime fans that we have partnered with Microsoft Studios to develop Sunset Overdrive exclusively for Xbox One," wrote Price on the Insomniac blog.

"When we first began discussing this idea with Microsoft, we were initially hesitant to shift back into an exclusive arrangement. But as the Microsoft team began introducing us to the abilities and philosophies driving the development of Xbox One, we knew that Sunset Overdrive was a perfect fit.

"The Xbox One and Xbox Live will support our ambitions to create an ongoing two-way dialogue with our community. It will also allow us to have quicker production cycles, enabling timely content updates for new weapons, characters, storylines and even pop culture-relevant content like memes based on social commentary."

Price also assured fans that whilst Insomniac has gotten into bed with Microsoft for Sunset Overdrive, this doesn't mean the end of working with Sony.

"Many of you may be asking what this news means for Insomniac. What about Ratchet & Clank? What about Fuse? Others may ask why we have 'abandoned' our PlayStation heritage," wrote Price. "The truth is, not a lot has changed. Insomniac has been, is, and will continue to be 100% independent. We have treasured that independence for the last 19 years. It now allows us to own and control our IP, and find the most suitable partners to make those IP a reality.

"While we are excited about partnering with Microsoft on Sunset Overdrive, that doesn't mean we can't or wouldn't make games with our longtime friends at Sony. That's the magic of being an independent developer."

He concluded: "Everyone here at Insomniac and on the Sunset Overdrive team at Microsoft is pumped to bring the game to you. "

VideoGamer.com Analysis

A lot of Insomniac's long-time fans are pretty furious about the studio's switch to Microsoft, but what do you think? Independence is fraught with financial worries, so is Ted Price right to partner up?

Source: Insomniacgames.com

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Endless's Avatar

Endless@ guyderman

It depends what they're using the cloud for. If all they're doing is leveraging it as a mega-calculator to crunch numbers than it's absence either slows the performance of the game as what they would ordinarily offload to the cloud is having to be done locally. Or they reduce graphic options or speed to compensate for the reduced power available.

If however they're using it to generate events or provide authentication or anything that requires a connection to be maintained during gameplay. Then portions of it could still be done locally, but potentially not.

Chances are all games using the cloud will have an online portion anyway, and their own servers are likely to be shut down way before Microsoft does anything with their cloud services.

The cloud services will remain anyway I think, it's a collective server farm, those kind of things dont just disappear, they may get re-appropriated but if the future is anywhere near as connected as we're led to believe the importance of the cloud will only increase, as will it's use and reliance.
Posted 16:52 on 23 June 2013
guyderman's Avatar

guyderman

I have a question that may make me sound thick, but I'm going to ask it anyway :0)
Will the games that use the cloud storage become unplayable in 'x' amount of years time once they take the servers ofline?
The only reason I ask is that if this is the case it seems a bit like the games being developed are becoming disposable which is a bit of a shame as it removes the nostalgis aspect of gaming that you get when you go back and play stuff like FF7, Zelda etc.

Like I say I could totally have the wrong end of the stick but it is just something that struck me. If anyone can enlighten me it would be appreciated.
Posted 11:49 on 23 June 2013
Freekill's Avatar

Freekill

"It will also allow us to have quicker production cycles, enabling timely content updates for new weapons, characters, storylines and even pop culture-relevant content like memes based on social commentary." Everyone knows communicating with microsoft is impossible and that you have to pay a rediculous fee just to put out patches. Just go ask the super meat boy and Fez developers
Posted 11:31 on 23 June 2013
BC_Animus's Avatar

BC_Animus

Speaking of cloud processing MS and the devs needs to be transparent about what parts of their games uses this - otherwise they might have another SimCity mess on their hands.
Posted 05:04 on 18 June 2013
mcnasty72's Avatar

mcnasty72

It means MS offered them more cash for the exclusive, point blank and when a developer makes a dash for the cash the games SUFFERS. Yes I'm looking at you iD, and thanks for Rage by the way.
Posted 00:41 on 18 June 2013
Bloodstorm's Avatar

Bloodstorm

"The Xbox One and Xbox Live will support our ambitions to create an ongoing two-way dialogue with our community. It will also allow us to have quicker production cycles, enabling timely content updates for new weapons, characters, storylines and even pop culture-relevant content like memes based on social commentary."


Whhaaat?
Posted 13:53 on 17 June 2013
Endless's Avatar

Endless

It's interesting there are a lot of developers claiming they couldn't do what they planned without the features of the XBox One and it's Live cloud; but none of them have gone into more specific over 'it just fits better' or whatever. I'd like to know exactly what they could do with the features available that they couldn't do elsewhere.

I imagine it must have to do with persistent world settings, I wonder if MS is renting out cloud processing the same way Amazon does so developers without the infrastructure required for online MMO-style worlds can leverage MS's cloud platform to deliver what they want cheaper than they can building their own infrastructure.
Posted 13:41 on 17 June 2013

Game Stats

Release Date: 31/10/2014
Developer: Insomniac Games
Publisher: Microsoft
Genre: Action
Rating: TBC
Site Rank: 101 12
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