Street Fighter X Tekken

Street Fighter X Tekken Review for Xbox 360

On: Xbox 360PS3PCPS Vita

The title will make history as fighters from these two bastions of the fighting genre come together for the very first time.

Review Verdict Read Review
8Out of 10
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Street Fighter X Tekken screenshot
Street Fighter X Tekken screenshot

God it's daunting, isn't it? That first time you dip into a new fighting game's training modes and it hits you like a wave – you've got to learn. It all. Again. Those hours spent glaring at bright lights of the pristine training room memorising links and chains, the mental exhaustion of perfecting the microsecond timing between combo attacks, the constant trips to the pause menu's command list and the bounty of stick-snapping complexity hidden therein…

You'll do it, though. Be it for the love of the game, the love of the competition or the sheer artistry of digital combat, when Capcom offers up another delectable pugilistic platter, it's almost rude not to dive in head first like a pig in a trough, only emerging when you've finally nailed that Flash-kick-cancel-cross you've been working on since Sunday.

I'm getting ahead of myself, of course. Before you can even contemplate letting the word 'supercancel' spark through your frazzled synapses, you need to get your head around all the crazy Capcom has stuffed into Street Fighter X Tekken. Apparently, there's loads of stuff in here to help genre newbies compete with more experienced players. Yeah, maybe. It's kind of like putting you in an Apollo shuttle and letting you use a touchscreen instead of a joystick, though. Either way, you're going to be a ball of flames in seconds.

New players don't have trouble hitting three buttons in sequence (thus negating the Quick Combo feature, which isn't even worth talking about) or smacking the throw buttons at the same time. What they will probably struggle with, though, is a tutorial that invites you into its warm sitting room by showing you how to punch, then hurls you back out into the cold street five minutes later with a head bursting full of jargon and the most heinous overuse of the word art since the Dear Esther reviews hit the net. It's enough to put anyone off.

Thankfully, the game's actually nowhere near as complicated as it seems. There's a lot of superfluous technical stuff happening while you play, but for the most part, if you've chucked a couple of hadokens around in your time at the stick, you can play Street Fighter X Tekken. This really feels like a sequel; a fully fledged follow up with a tonne of new ideas but enough of the original's DNA linking them all together. There's a natural crossover in skills that's vital for those first few matches.

Street Fighter X Tekken screenshot

That grounding really helps when you start experimenting with the new systems, too. First off, and most obviously, this is a tag game, and joining the Street Fighter lot is a whole heap of lads and lasses from Tekken's side of the tracks. The control layout is classic Street Fighter, but now you can tag your opponent in with both middles (say goodbye to the focus attack while you're doing it) or smack both heavies to fire out your launcher, sending your opponent flying skywards and letting your tag partner zoom in underneath and continue the combo. It's like the perfect blend of Street Fighter's link-heavy combos and Tekken's juggles. Ingenious stuff.

That being said, the flow of the action does differ significantly from Super Street Fighter IV. It's fast, for one. Not Marvel Vs Capcom fast, but certainly snappier than SSFIV and very focused on offense. It also borrows the boost combos from Marvel, meaning you can quickly fire off a light, medium, heavy and then heavy again, and that'll set up your launcher and a tag. It's not as fundamental to the combat as it is in Marvel, but it's absolutely the lynchpin to lengthy and flashy combos, as your partner can jump in and continue the juggle, even hitting his Super Art (Ultra Combo, basically) in the process.

Unlike most tag games, the team-mates don't share a life bar but they do share a life, so if one member is knocked out, both lose the round. It makes tagging an absolute necessity and forces you to find teams who can work together well – typically fighters with similar styles make good pairs while you're still figuring out what the hell is going on. And unlike any game ever, there's the gem system, possibly the most confusing thing to happen to fighting games since the first time you played a pirated Street Fighter II cabinet and Sagats started falling out of the sky.

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User Comments

Endless's Avatar

Endless@ MJTH

They might as well give up now tbh lol. In the months between now and then, where are all the clueless mothers aunts and grandmas going to buy their overpriced games if not at GAME? They're certainly not going to go back come November after being disappointed so many times previous. Well....I wouldn't, I guess.

It's over imo. No amount of November sales rush is going to save a games retailer that doesnt sell games.
Posted 08:38 on 06 March 2012
MJTH's Avatar

MJTH@ Endless

They're saving up their pennies for November game season. They probably feel it would be better to have money to stock games in the season in which the major releases generally come out. That is my guess anyway.

Not the best of strategies seeing as the are angering a good chunk of their user base but that's the way the cookie crumbles...
Posted 20:39 on 05 March 2012
Endless's Avatar

Endless@ Clockpunk

The internet is currently flooded with titles GAME aren't stocking, the latest of which is Asuras wrath and SfxT. What ARE they actually stocking? Surely there's nothing left for them to NOT sell?
Posted 20:25 on 05 March 2012
Clockpunk's Avatar

Clockpunk@ Bloodstorm

Bloodstorm - wasn't it confirmed earlier that Game had lost their stock of Capcom games...? Sorry, dude, if true.
Posted 19:45 on 05 March 2012
Endless's Avatar


Nice review, though i was kinda hoping neon would do it, c'est la vie. Awaiting my Se despatch from Zavvi. In the meantime anyone interested in some friendly competition should register their interest over in the competition thread. Here

And for a bunch of information and videos there's always the main thread in General Gaming Here

Posted 13:40 on 05 March 2012

pblive@ Wido

If that's the case I may get it, but no credit at the moment anyway, so there are no plans to get it for launch.
Posted 13:24 on 05 March 2012
Bloodstorm's Avatar


I hope my SE of the PS3 version is coming and Game don't go "LOL!!!! WE'RE NOT STOCKING IT!!!"
Posted 13:21 on 05 March 2012
Wido's Avatar

Wido@ pblive

Capcom have said there won't be any super or ultimate editions, besides Tekken X Street Fighter is next year, but take that like a pinch of salt with Capcom haha!

My fightpad has been dispatched via Shopto, now hurry up and dispatched my SE of the game! Damn this week is massively heavy on the wallet.
Posted 12:38 on 05 March 2012
Bloodstorm's Avatar


I know about the gems, when i played the build without gems in Fight Club people were saying to the capcom reps "Look, the game is fine, the only problem with this build is the amount of damage and lack of 2v2, gems are NOT needed"


Posted 11:28 on 05 March 2012


I'm waiting for the inevitable 'Ultimate super arcade with extra characters and modes just to pee off early purchasers' version.
Posted 11:16 on 05 March 2012
BC_Animus's Avatar


I know the feeling Gloomy, I want this, but blah I've overspent this year already.
Posted 11:01 on 05 March 2012
MrGloomy's Avatar


Please do a extended play's of this!

Sooo nearly...pre...ordered...this. Must...resist...must
Posted 09:31 on 05 March 2012

Game Stats

Technical Specs
Street Fighter X Tekken
Out of 10
Street Fighter X Tekken
  • Fast, furious and deep
  • Great incorporation of Tekken
  • Gem system is almost unnecessary
  • Not as measured as SSFIV
Agree? Disagree? Get Involved!
Release Date: 09/03/2012
Platforms: Xbox 360 , PS3 , PC , PS Vita
Developer: Capcom
Publisher: Capcom
Genre: Beat 'em Up
No. Players: 1-2
Rating: PEGI 12+
Site Rank: 1,706 239
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