I consider myself to be a happy person; I'm healthy, outrageously attractive and get paid to express my opinions on video games for a living. It's a good life. After an hour or so with Sniper: Ghost Warrior, however, I had the most compelling urge to end it all, to throw myself face-first out of the nearest window. Sniper is one of a rare breed of games that has the ability to invoke such dizzying levels of frustration that suicide seems a less painful alternative to playing the game. Sniper is a technical holocaust: an interactive compilation of glitches, bugs and design errors haphazardly stitched together with long stretches of dull and broken gameplay.
It's a shame to have to speak about the game with such venom because, despite its flaws, there's a gap in the market that it fills quite nicely. The FPS genre is teeming with shoot-first-ask-questions-later kind of titles, games that involve squeezing the trigger the split-second an enemy appears behind the crosshair. Ghost Warrior is quite refreshing in its digression from that template. It requires patience and a one-shot-one-kill kind of attitude that you won't find in other games. It could have been different. It could have been interesting. It could have been - dare I say it - good. Instead…well, just read on to find out what went wrong.
The game pops you in the weather-beaten boots of Sergeant Tyler Wells, an elite sniper who's part of a highly-trained special ops unit. This unit is sent to the fictional island of Isla Trueno, whose democratic government has been overthrown by a hostile force. Underneath this generic military drivel there's not much of a plot to speak of. The characters driving the narrative are dull, forgettable and distressingly similar to the clichéd soldiers we've met in any run-of-the-mill war games from over the years.
To say that Ghost Warrior wears its inspiration on its sleeve would be a massive understatement. The ghillie suits, environments (the oil rig in particular), menu screens, hidden intel collectibles and abundant use of phrases such as "stay frosty" are all straight out of the Modern Warfare handbook. Sniper is the equivalent of those knock-off designer sunglasses you find at dodgy back-street vendors on holiday: cheap, nasty and likely to break at a moment's notice. The finger of blame can be confidently pointed at City Interactive's Chrome 4 engine, the source of most of the game's problems.
At first glance the lush green environments might appear attractive, but the devil's in the details. Upon closer inspection it's hard to miss the dodgy textures, flashing polygons, and cold-hearted lack of anti-aliasing. Whilst distressing to look at, you can eventually train your eyes to ignore these graphical blunders. What can't be ignored, however, are the issues with collision detection. Invisible walls would often prevent you from walking through thin air, forcing you to jump (over nothing) or find a whole new route to advance. Elsewhere there are objects that have no collision detection at all, meaning you can walk through rocks, trees and fences without the slightest respect for the laws of physics.
While on the topic of physics, let's take a moment to consider the most infuriating, hilarious and mind-baffling object in the game: the grappling hook. Used to ascend to higher areas or rappel to lower ones, the grappling hook can be aimed and fired much like your other weapons. Once latched onto its target, you can hoist yourself up as if ascending an invisible flight of stairs. It literally makes no sense – you can stand in mid air, making a mockery of Newton and his cherished laws of gravity. It's bloody hard to control too, and once the comical value of the device has worn off, you'll be left with intense feelings of anger and frustration.