Rise of Nightmares

Rise of Nightmares Review for Xbox 360

On: Xbox 360

A spine-tingling, first person horror adventure experience.

Review Verdict Read Review
4Out of 10
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Rise of Nightmares screenshot
Rise of Nightmares screenshot

Making a 'proper' game using Kinect seemingly isn't very easy to do. While some of the peripheral's better titles have managed to capture your movements modestly well, none have been able to put you into a virtual world and let you actually explore. SEGA's Rise of Nightmares tries to do just that, offering walking, looking and combat wrapped up in a nightmarish world. Problem is: walking and looking around using Kinect isn't much fun - it doesn't matter how amusing a dog with a man's head is.

You're a normal guy, on a train with your wife. She gets angry that you're drinking again (she's been putting up with your problem for five years apparently), so leaves in an understandable huff. You try to find her, only to come across a carriage that's seen an obscene amount of bloody carnage. One guy gets his stomach ripped out by an especially unpleasant monster-thing, and then you spot your wife being carried off. The train crashes into a river, leaving you to find out what the hell is going on.

Rise of Nightmare's big selling point is how you control your character. Put one leg forward and you'll walk forward; turn your shoulders and you'll look left or right; hold your hand out and you can interact with objects; put your fists up and you'll enter combat mode, letting you block and attack - either with melee weapons or projectiles like knives. And yes, against all odds this control scheme does work as it's intended to. The problem is, playing a game like this just isn't fun.

There's an initial feeling of "Wow, this actually works. I'm wandering about, completely off-rails, just using my body and Kinect," but this is soon countered by real audible moans along the lines of "No, stop turning, why are you walking like you're a drunk toddler," and "how the hell am I meant to tackle all these zombie things at once using this control scheme?!"

Once things start to heat up a bit, the enemies will begin coming at you in larger numbers and with varying special abilities (screaming, exploding, vomiting, etc), at which point it becomes increasingly hard to keep calm and not have a go at the controls. Nothing here is difficult in the traditional sense, but in Rise of Nightmares you'll die because you couldn't get your guy to walk backwards in time - and that's frustrating.

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5 Comments

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User Comments

scaz2244's Avatar

scaz2244

shame, was hoping this to be good.
Posted 12:53 on 13 September 2011
Darkr8zor's Avatar

Darkr8zor

Man bites dog
Posted 12:48 on 13 September 2011
ReadySteadyGo's Avatar

ReadySteadyGo

Can Kinnect just die now like 3D please.
Posted 11:40 on 13 September 2011
TomPearson's Avatar

TomPearson

oh Kinect...
Posted 10:35 on 13 September 2011
pblive's Avatar

pblive

Another missed opportunity to get Kinect working for serious games then. Shame.
Posted 08:55 on 13 September 2011

Game Stats

Technical Specs
Rise of Nightmares
4
Out of 10
Rise of Nightmares
  • Ambitious use of Kinect
  • Terrible script
  • Looks ugly
  • Controls frustrate
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Release Date: 09/09/2011
Platform: Xbox 360
Publisher: Sega
Genre: Action
Rating: BBFC 18
Site Rank: 3,254 7
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