Pac-Man Championship Edition DX

Pac-Man Championship Edition DX Review for Xbox 360

On: Xbox 360PS3PC

Pac-Man Championship Edition DX is a sequel to Championship Edition and features a new type of ghost.

Review Verdict Read Review
9Out of 10
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Pac-Man Championship Edition DX screenshot
Pac-Man Championship Edition DX screenshot

Wakka wakka wakka wakka wakka. WAKKA. Okay, I've got it out of my system: Pac-Man Championship Edition DX, then. For a start, no it's not just Pac-Man. The hungry little three-quarters of a pie-chart is up to his same old tricks - wolfing down stuff like fruit, keys and enemy ghosts - but in some very fancy new clothes. Just two years after the first Championship Edition, Namco Bandai has once again intelligently built upon - and suitably drop-kicked into 2010 - one of the most famous arcade games of all time.

From the outset, Championship Edition DX is a beefier package than 2007's effort. The number of selectable stages has been increased from two to eight, and a whole bevy of visual styles - hearkening back to Pac-Man's various looks over the years - are included for an extra whack of aesthetic sparkle.

But the most discernable difference is that Pac-Man isn't always immediately chased by Blinky, Pinky, Inky and Clyde. Instead, the sallow pill-popper catches most of the ghostly quartet's extended family napping, waking them up when he drifts past. Masses of ghosts now line up behind Pac-Man like a Post Office queue during lunch hour. The trick, of course, is that biting down on a power pellet and flip-reversing the situation gives Pac-Man ample opportunity to guzzle up dozens of foes in quick succession; as with the original Championship Edition, chaining together enemy consumption in one 'powered-up' phase boosts the score to a max of 3200 per nibble.

Furthering some of the concepts conceived in Championship Edition, the general idea (in Score Attack mode, at least) is to stay powerful for as long as possible - though power pellets are now mostly stored inside enemy ghosts, and are therefore only obtainable when you're already juiced up. Served up in five and ten minute varieties, gameplay flip-flops between two sides of the maze, and eating a piece of fruit on one half replenishes another field of pellets (and ghosts) on the other. The goal, then, is to juggle the back-and-forth between both chunks of the map while simultaneously trying to pop the nearest ghost for more power before you run out of steam.

Another challenge comes from the juddering increases in pace, with the action speeding up depending on how well you're doing at any given time. The game does an excellent job of placing each new power-up just out of reach, often forcing you to rethink strategies and cautiously hover your thumb over the reset button, considering another foolish attempt at a perfect run.

Other modes include a standard bevy of Time Trials, where fruit-to-fruit manoeuvring is more important than chowing down on ghosts. These trials also manage to do a good job of teaching you the tricks and rhythms of each particular maze, whereas Ghost Combo scores you on how many enemies you can devour in one lengthy powered-up streak. The tricks you'll learn in both modes will encourage you to go back into Score Attack for another attempt at your personal best.

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User Comments

Get2DaChoppa's Avatar

Get2DaChoppa

This game has now actually begun to make my eyes bleed neon.
Posted 20:06 on 30 November 2010
squidman's Avatar

squidman@ CheekyLee

I'd check the leaderboards again, Lee.
Posted 10:55 on 28 November 2010
Get2DaChoppa's Avatar

Get2DaChoppa

No they just slow you down slightly.
Posted 10:43 on 28 November 2010
pblive's Avatar

pblive

Do bombs lose you points then?
Posted 10:25 on 28 November 2010
CheekyLee's Avatar

CheekyLee@ Get2DaChoppa

Actually, my current high score run on Championship II included a couple of bombs and I think a death, whereas my previous best was perfect. A big help was realising that ghost trains top out at 30, thus eating them at that time instead of losing ghosts.

That being said, I generally restart if I die!
Posted 00:30 on 28 November 2010
Get2DaChoppa's Avatar

Get2DaChoppa@ squidman

Great idea Martin.

I've just come off of a Pac-Man-a-thon, and it's one of those games that if you make the smallest misteke, if you're going for a high score, you have to restart over and over again, just like Trials HD.
Posted 00:15 on 28 November 2010
squidman's Avatar

squidman@ CheekyLee

We'll see about that.

I'll look into kicking off some forum high-score antics on Monday - will also dig around the office and see if we have any swag we can giveaway to some winners.
Posted 23:54 on 27 November 2010
Mr_Ninjutsu's Avatar

Mr_Ninjutsu@ CheekyLee

Ah yeah sorry didn't realise lol.
Posted 19:54 on 27 November 2010
CheekyLee's Avatar

CheekyLee@ Mr_Ninjutsu

Isn't the iTouch version just CE, and not DX? I know it is slightly more than standard CE, but I'm pretty sure there isn't a DX version released on iTouch yet.

@Martin : Your score on Championship II 5 minute was good. Sadly, it wasn't good enough! ;)
Posted 19:02 on 27 November 2010
Mr_Ninjutsu's Avatar

Mr_Ninjutsu@ squidman

Would this count for the Iphone version too?
Posted 15:41 on 27 November 2010
CheekyLee's Avatar

CheekyLee@ squidman

Score competition? I'm all over that like Wayne Rooney in an old-folks home!
Posted 12:17 on 27 November 2010
squidman's Avatar

squidman

Glad to see everyone likes it. I'm thinking I might kick off a forum score competition if enough people are interested?
Posted 12:15 on 27 November 2010
Mr_Ninjutsu's Avatar

Mr_Ninjutsu@ Get2DaChoppa

Exactly how i feel, I think it's a great return for Pac-Man.
Posted 11:19 on 27 November 2010
Get2DaChoppa's Avatar

Get2DaChoppa@ Mr_Ninjutsu

Yeah, have to agree it is a brilliant game, and the slow down is pretty awesome.

I was never really a fan of Pac-Man before I picked this up, but glad I did.
Posted 11:16 on 27 November 2010
Mr_Ninjutsu's Avatar

Mr_Ninjutsu

I take back my comment from another thread in which i commented saying that's its the same thing with flashy lights or something. It's brilliant. I love the slow down time where your just about to get hit by one of the ghosts and then you change direction. I keep forgetting about the bombs lol.

Feels good chomping down on all them ghosties racking up all the points. Me likey!
Posted 11:10 on 27 November 2010

Game Stats

Technical Specs
Pac-Man Championship Edition DX
9
Out of 10
Pac-Man Championship Edition DX
  • New features jazz up the game.
  • Very addictive.
  • Feels contemporary.
  • Online leaderboards could be better.
Agree? Disagree? Get Involved!
Release Date: 17/11/2010
Platforms: Xbox 360 , PS3 , PC
Publisher: Namco Bandai
Genre: Puzzle
Rating: PEGI 3+
Site Rank: 3,165 12
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