MotoGP '06

MotoGP '06 Review for Xbox 360

On: Xbox 360

The hit racing franchise makes its debut on the Xbox 360.

Review Verdict Read Review
7Out of 10
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Still screens don't reveal MotoGP's graphical problems
Still screens don't reveal MotoGP's graphical problems

Still screens don't reveal MotoGP's graphical problems

It's often said that stunning visuals can't make a mediocre game into a great one, but MotoGP '06 proves that the opposite is certainly true. While the MotoGP series has gained quite a fanatical following on the Xbox, its next-gen debut isn't as polished as series fans would have hoped for. With next-gen games seemingly all about stunning visuals, it's ironic that MotoGP '06's graphical problems prevent it from being truly great.

If you don't already know what MotoGP '06 is all about, it's unlikely that you're going to be interested in the game, but for the sake of professionalism, it's probably best that I explain what it has to offer. As the name suggests, this is a racing game based on the MotoGP racing series, where incredibly fast bikes are raced around tracks by insane men. It's a thrilling sport, that's for sure, and this Xbox 360 debut features both the 2005 and 2006 seasons. You get all 17 courses, bikes and drivers, plus an extra 17 tracks in the Extreme mode.

If you're new to the Xbox platform you might be wondering if this is the same series that has appeared numerous times on the PlayStation 2. It isn't. The PlayStation 2 MotoGP titles are developed by Namco, while the Xbox games are developed by Climax and published by THQ. There's a big difference between the two, and I personally rate the Climax developed series a few notches above the, admittedly good, Namco series. With that out of the way, what exactly is wrong with the game for this review to warrant such a negative opening paragraph?

The big problem is the frame rate. All the MotoGP games on the Xbox ran at 60 frames per second or there abouts. Sure, there were a few moments of sluggishness, but nothing terrible. On the Xbox 360 it's not unreasonable to expect these problems to be ironed out, but in fact the opposite is true: the problems have become worse. Once again, the game attempts to run at 60 frames per second, but it falters far too often. A few fluctuations would have been fine, but it happens all the time, and on occasion can affect your riding. Wet races are a guaranteed slideshow, and while some courses suffer more than others, it's terribly disappointing.

'... at other times it seems almost like a stop gap between the Xbox games and a true next-gen version.'

At times the game can look stunning. For the moments when it's running at full clip, all in glorious high definition, it's a 360 game through and through; at other times it seems almost like a stop gap between the Xbox games and a true next-gen version. Roadside objects vary quite wildly in quality, shadows glitch on and off riders, the screen tears quite regularly, textures lose clarity mere feet in front of your rider, and the effects seen during wet races are so minimal it appears as if the bikes are riding on ice. Releasing the game during the relative quiet of the summer is a good idea, but doing so at the expense of the overall quality surely isn't.

If you can look beyond the sloppy visuals, the gameplay is as good as it's ever been. If you're new to the series or had taken a break from MotoGP for a while, it'll take a good few hours to get back into the swing of things, but you'll soon realise why the series is four games strong. Once you nail the track you've been working at for hours, and your bike glides around the corners like it's hardly any effort at all, it feels like a real achievement. You can get away with a lot when racing a car, but bikes take a whole new level of concentration and practice.

The racing is great, but it's rarely smooth

The racing is great, but it's rarely smooth

Even after you've got the courses mastered, you've still got the other riders to contend with. Novices will be able to get by easily enough by playing on the two lowest difficulty settings, but the harder settings take some beating. While the rider AI still isn't brilliant, it's a damn site better than what we saw in the recently released Tourist Trophy for the PlayStation 2. Riders make a real attempt to race you and don't simply ride around like it's a time trial. The one area that can be a little annoying is how easily you can come off your bike compared to the stickiness of the AI riders. It's incredibly rare to see the opposition come out worse in a collision, even if the clash was their fault.

The MotoGP career mode and the numerous classes of the Extreme circuit mode make for plenty of racing action, but how this is drip fed to you might be annoying for some people. Rather than giving you the far more accessible Extreme mode from the start, you need to compete in a full MotoGP season first in order to unlock it. You'll obviously be better prepared for the Extreme courses after you've spent a few hours honing your racing skills on the exceedingly challenging real life tracks, but it still seems silly to remove this quite obvious way for people to get into the game. Each course also has a number of challenges associated with it, so there's plenty to tackle when you're taking a break from the stresses of championship competition.

Throughout your time with the game you're working towards raising your Seed. This is a number between 1 and 100 that is a representation of how good a rider you are. You start at 100, and it'll get lower and lower as you race, often only dropping by a few tenths at a time. As you progress you'll earn stat upgrade points that can be used to increase your cornering, braking, acceleration and top speed stats. All of the bikes in the game can be tweaked with, with the usual set of suspension, gear ratios and the like being available for everyone who likes to have a tinker with the finer details of their set-up. The Extreme bikes can even be upgraded with new parts, assuming you've earned enough money through your performances.

The bikes look great

The bikes look great

Ever since MotoGP spearheaded the launch of Xbox Live on the original Xbox, the series has lead the way as far as online integration goes. MotoGP '06 sticks to what it knows, so you have a very similar set-up to what has been seen in the last three titles. Sixteen players can race online (something that very few games offer) and the lobby system is excellent. Options online let you race against similarly skilled opponents, against AI racers and online competitors, and thankfully with collisions on or off - which is essential for races with novices hell-bent on taking everyone out at the first corner. With sixteen players on track lag can become a problem, but unless a player has a particularly bad connection, performance is very good. Your seed is also carried over to the online game, with results having an affect on it.

MotoGP '06 is a fine game for the Xbox 360, but its technical shortcomings aren't good at all. This is by far the most skilful racer on the system, and with 34 courses to master, there's a lot of gameplay for your money. However, the frame rate problems, graphical blemishes and a general lack of new content compared to MotoGP 3 on the Xbox can't be ignored. For a next-gen price tag you expect to get a next-gen product, and sadly MotoGP '06 hasn't quite made a successful leap to the next-generation.

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User Comments

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xboxlive@ mike_mgoblue

its so fun online seeing all the bikes in front off you flying it the air off to the sides lol its great i think
Posted 13:42 on 03 August 2006
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kiki@ mike_mgoblue

Posted 06:08 on 24 July 2006
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Anonymous@ mike_mgoblue

Hi Mr. random from oblivion comments, but does anyone know if there will be surfing game released for xbox 360
Posted 10:00 on 07 July 2006
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Anominous@ mike_mgoblue

Moto GP 06 has copped a lot of critiscim but i don't think that anyone can honestly argue that this game is not the best motorbike game going around for xbox 360
Posted 04:21 on 07 July 2006
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Mikey@ mike_mgoblue

The game is fun in some ways but still lacks the mind blowing next gen gaming which is needed if games are to be really succesful
Posted 00:49 on 06 July 2006
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Kiroquai@ mike_mgoblue

Agree completely with that review - the game is very much a disappointment. I would add that the career mode is (still, despite our complaints) pointed in the wrong direction. We *don't* want to ride our own custom bikes which look like they had been painted by a 5-year-old in 25 minutes. We want a structured career mode where we're hired and fired by the actual teams.

If I were to give Moto GP 06 a school report, it'd be the classic 'competent, but must try harder'. Whole thing kind of smacks of a rush job.
Posted 09:40 on 22 June 2006
mike_mgoblue's Avatar


V-Sync problem that makes it look like the screen is tearing is something that Microsoft needs to correct in second generation Xbox 360 games. There were only a few first generation Xbox 360 games that had this problem, but these are problems that could have been avoided if game developers weren't forced to rush incomplete products to market. If Microsoft employees are reading this, please make sure that this information is given to the correct people.
Posted 00:19 on 21 June 2006

Game Stats

Technical Specs
MotoGP '06
Out of 10
MotoGP '06
  • Loads of content
  • Online play is brilliant
  • Awful frame rate problems
  • Not much different to MotoGP 3
Agree? Disagree? Get Involved!
Release Date: 09/06/2006
Platform: Xbox 360
Developer: Climax
Publisher: THQ
Genre: Racing
No. Players: 1-16
Rating: PEGI 3+
Site Rank: 2,957 13
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