DICE: Mirror's Edge 2 would 'reach a broader audience'
Hopes for a sequel are still alive.
According to DICE, there's still a market for a Mirror's Edge sequel, and the developer now knows what to do to make it 'reach a broader audience'.
"I think it's something that people are ready to get into again," DICE producer Patrick Liu told SPOnG when asked if the market would be receptive to a sequel.
"We see that there's a huge fan following, it's almost like a cult! And we know what strengths we had, and what weaknesses we had in that game. If we were to release a new game, we'd know what to improve and how to reach a broader audience. So I definitely think there's a market there."
Development of the sequel to the stylish first person platformer was stalled in February, putting the project in limbo. That's not to say it won't ever see the light of day, however.
DICE general manager Karl-Magnus Troedsson told VideoGamer.com last month that a sequel is more likely thanks to the success of Battlefield.
Keep those fingers crossed.





User Comments
Clockpunk@ Wido
That said, it was a really fun title - tempted to install and play it again, if I have a couple of hours free during the upcoming week...
Wido@ dudester
I agree with Woffls on the visceral gameplay, as it will appeal to more people, thus more sales, more Mirror Edge games in the future. Win, Win for everybody.
clangod
Quote:
I agree totally with this. The brightness is bearable with some altered screen settings. And played through a 48" Bravia with HDMI makes it all the more bearable. Still can't work out how to get the sound going through the HDMI input though... Still running audio through the laptop output.
Great game. Improvements are definitely necessary but there is no need to change the game's identity simply to cater for the masses...
munkee@ thompo555
thompo555
If they are to work on anything, better graphics (using frostbite 2) and a less clunky system for combat. If they keep the old formula and maybe make the worlds a little more realistic (less White, it played havoc with my eyes) and maybe more subtle level hints (rather than being red), then they could make a huge amount.
Woffls
munkee@ dudester
dudester
Clockpunk