Halo Reach Review
If ODST showed the Halo series could survive without Master Chief taking centre stage, Reach shows that planetary defence would probably go a lot smoother if he did. In his stead are the six-strong Noble team, a band of rugged SPARTANS dutifully tasked with driving warthogs, using melee attacks and being far too cool to ever look at any the many explosions they cause.
And, yes, Noble Team are a competent alternative to the stoic, one-man-army antics of Master Chief, the squad often going about their business by splitting off into smaller groups and kicking naughty Covenant bottoms. When it comes to acting as a posse of AI sidekicks, they certainly know how to get the job done. But Halo: Reach is billed as an emotional experience, and Noble Team have about as much collective personality as a bag of potatoes with faces drawn on. Watching their tumultuous downfall carries absolutely no sentimental weight whatsoever.
Part of this comes from one of the biggest examples of dramatic irony practiced in recent years. Reach's downfall is preordained, and its very destruction segues into the opening sequences of the original Halo: Combat Evolved. Given that Master Chief was introduced as the last surviving SPARTAN, you know Noble Team's activities aren't going to go exactly to plan.
This doesn't translate to an experience anything less than stellar, but if you bought into the belief of Reach showing the emotions of those giant superhumans, the ones living underneath those shiny visors, your expectations will need to be readjusted. Their role in the game is staunchly as support, with all their supposed expertise and offensive potency going up in a puff of smoke whenever the black bars roll away and the shooting begins.
Jorge is the useful one, a thunderous man-mountain who struts around with a minigun and actually manages to Get Things Done. On the other end of the scale you have Emile, who's all bark and no bite: the skull painted onto the front of his visor hides the fact he's utterly useless the one time he takes to the stage. In the middle you have chatty sniper Jun and the po-faced seriousness of deputy Kat and bossman Carter.
They all exist to make way for you, however. Noble Six, whose only identifiable shred of personality comes from getting chewed out at the start of the game for having some lone wolf tendencies in his top-secret file. Six's background is classified, and his opportunities to speak are scant. He, like Master Chief, is almost entirely a blank slate, existing solely to facilitate the player's submersion in the world.



User Comments
draytone
Woffls@ jase_ace_uk
Halo Reach didn't have much to improve on. Modern Warfare 2 did.
Get2DaChoppa
jase_ace_uk
guyderman@ Karlius
Karlius@ Woffls
If you buy a certain branded Mince Beef and Onion Pie one week and then purchase the same branded Mince Beef and Onion Pie a few weeks later but this one has an improved recipe yes it may taste a little better but fundamentally it is always going to be made up of the same key components with a little more pizazz.
Yes I did just compare Halo 3 to Halo Reach upgrade to a mince beef and onion pie!
Woffls
Karlius@ jase_ace_uk
jase_ace_uk
draytone@ Generic-Username
Generic-Username
Sure is
CheekyLee@ TomPearson
TomPearson
I asked Martin this the other day, I can't remember the reason he gave me, probably not a straight answer knowing him
Neon-Soldier32
Very glad to see the review wasn't: 'REACH IS SO GOOD THERE IS NOTHING WRONG WITH IT IT IS PERFECT MASTER CHIEF OWNZ LOLOLOLOL'
...Or to that effect
Thanks to Chris, I'll not be going to Tesco at 11PM tommorow to go queue for my copy!
pblive
Great review Martin, really outlines what to expect from the game and sounds like you know your Halo.
I'll be getting this on Tuesday from Gamestation with £5 off and a bunch of trade-ins. I'm hoping I can get some good gaming time in on Tuesday night after the kids have gone to bed.