Frontlines: Fuel of War

Frontlines: Fuel of War Review for Xbox 360

On: Xbox 360PS3PC

Next-gen FPS set on a near future planet where fossil resources are running out.

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8Out of 10
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Frontlines delivers war unlike any other console game
Frontlines delivers war unlike any other console game

Frontlines delivers war unlike any other console game

The open world FPS is something we haven't really experienced yet. I guess the closest we've come is the MMO Planetside, but in the single-player space game designers definitely favour linearity over exploration. THQ's Frontlines looks to change this, with levels being larger and more open than those found in the competition. With an online component that has all the hallmarks of an Xbox LIVE classic, do Battlefield and Call of Duty finally have some strong competition in the crowded military FPS space?

Frontlines is very much a game of two halves, although the gameplay across each is commendably similar. The first is this supposedly open-world single-player campaign. Set in 2024 amidst much hostility and global war over oil shortages and the depleting supply of natural gas, two alliances are formed: the Western Coalition, consisting of the United States and the European Union, and the Red Star Alliance, formed by Russia and the People's Republic of China. You play as a solider fighting for the Western Alliance. Things open like any other FPS, with you pinned down and having to fight off a wave of enemy soldiers. What makes Frontlines different to your average FPS is how each level progresses. Essentially you have to capture control points placed around the map, moving your squad forward into a better position to take on the enemy.

It's very similar to what has recently become popular in large scale online shooters, except this time you're up against far more enemy soldiers than you would in multiplayer games. Capturing a control point simply requires you to stand firm in that area (handily marked by some coloured smoke) - something that's easier said than done given the ferocity of the enemy attacks. When you're not gaining ground you'll be taking out marked enemy vehicles, using control panels or planting explosives. In truth it's nothing you won't have already done countless times in other first-person shooters, but here you can go about things in a way that suits you.

On any given level you'll usually have a number of objectives, with each of these accessible in any order and from numerous directions. In frontlines you don't get the sense that you're being funnelled into a pen, with enemies waiting to ambush you, giving it a different feel compared to the likes of Call of Duty 4. If you want to take an enemy stronghold on from the front, so be it, but if you want to manoeuvre around the side, that might give you a better chance of success.

Threats will come from everywhere

Threats will come from everywhere

Add to this the ability to use vehicles. For most of the levels vehicle use is optional, so if you want to use a tank you can hop in and take command, but if you want to try and take out the armoured enemy vehicles on foot, ideally with a homing missile or two, that's an option too. You'll also gain access to neat military gadgets, such as a remote control attack chopper, a mobile explosive device and a gun turret on wheels. These add another layer of depth and even more options to choose from. In fact, you could easily play through the entire campaign again and have a considerably different experience.

Even though you have plenty of options available to you, it is slightly disappointing that some of the more exciting vehicles don't come into play until over half way through the campaign. Helicopter usage is completely absent from the opening levels, and while the tanks are fun at first they soon become a little tiresome and slow. Fair enough, you have tones of other tools at your disposal, such as calling in an air strike, but some of the larger levels earlier on would have really benefited from an aerial attack that you're in command of.

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demon slayer73's Avatar
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demon slayer73

im gettin it in like 5 hours i cant wait!!! on 360 it gonna be awsome and with ue3 thats what there makeing gow 2 with!!!! awsome a real war online!!!
Posted 12:16 on 19 March 2008
newbinator's Avatar
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it sounds like a huge rip off of battlefeild....but that was a good game, so i more than likely am going to buy frontlines. but really, the commercial has is the same map as one in battlefeild. behind that wall there will probably be a nuke factory... if so, it is a magor rip off battlefeild. atleast i get to pick off a load off newbs and fight elites like me.
Posted 00:23 on 13 March 2008
Ginger_Jesus's Avatar


It performs so well on the demo on XBL, with UE3 is mind blowing seeing as it holds up to 32 player support. Great review Tom, I might just buy this for my brothers birthday this monday coming. Also some feedback from a couple of members on here suggest GH:3 and that also looks very good.
Posted 18:42 on 26 February 2008
TomO's Avatar


We haven't played the PC version, but the game's built on UE3 so it should be fine.
Posted 09:44 on 26 February 2008
Netmind's Avatar


I hope this is as good on PC as it obviously is on 360.
VG tried this on PC yet?
Posted 06:19 on 26 February 2008
MatthewGolden's Avatar
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It is one of best games ever! 25 vs 25 YES for dedicated servers!
Posted 22:01 on 25 February 2008
NinetiesKid's Avatar


The demo had pants graphics, and although I know it shouldn't, that really put me off :(

Also, for the ten minutes that I was playing, I only saw like 2 other guys, the map just felt way too big!
Posted 17:51 on 24 February 2008
FantasyMeister's Avatar

FantasyMeister@ old

Originally Posted by old
it is 50 players online for the 360, they are using dedicated servers

Cheers for that, now I'm impressed.
Posted 05:45 on 24 February 2008
old's Avatar
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it is 50 players online for the 360, they are using dedicated servers
Posted 04:12 on 24 February 2008
FantasyMeister's Avatar

FantasyMeister@ Mulac

Originally Posted by Mulac
Hmm...given the review was good I may invest in this.

I was surprised it got 8/10 but I'm only judging by what I saw from the demos, I guess overall it's a fair score as Frontlines really is quite an achievement technically, and although all the gadgets are fun to play with (remote control helicopters, airstrikes, mobile machine gun emplacements etc), it just didn't grab me.

The major plus is that in the 360 multiplayer demo when we got a 16 vs 16 match going the game lasted for hours as the battle swayed too and fro, but on the flipside I found it to just a long drawn out game of domination, there weren't any other multiplayer modes.

It's definitely up there with the Battlefield series, but I think being limited to domination all the time doesn't do it any favours. On the other hand if you're a team player then it could be right up your street.

I thought it was 64 player on PC and 32 player on consoles, the review mentions 50 player which is a little confusing.
Posted 22:31 on 22 February 2008
Mulac's Avatar


Hmm...given the review was good I may invest in this.
Posted 21:04 on 22 February 2008
Doobi's Avatar
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I've been playing the MP demo and it's awesome! I can't wait for the full game, 42 players on Oil Fields is just hectic.
Posted 19:43 on 22 February 2008
Richdad's Avatar
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Its not as bad as stated, its better than Turok atleast. I hope they might make it much better next time.
Posted 19:12 on 22 February 2008

Game Stats

Technical Specs
Frontlines: Fuel of War
Out of 10
Frontlines: Fuel of War
  • Huge levels
  • Really feels like war
  • Online play is superb
  • Lacks "Wow" factor of genre rivals
Agree? Disagree? Get Involved!
Release Date: 29/02/2008
Platforms: Xbox 360 , PS3 , PC
Developer: Kaos Studios
Publisher: THQ
Genre: First Person Shooter
No. Players: 1-32
Rating: PEGI 16+
Site Rank: 12,348 30
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