Forza Motorsport 2 Review
Some games seem so polished that they make others in their genre seem terribly outdated, if not lazy. Forza Motorsport 2 from Microsoft and Turn 10 Studios is one such game, combining a stunning driving model with game features that simply wouldn't be expected by the majority of gamers. If you love cars, whether that be racing them, tuning them or creating custom decals for them, Forza 2 on the Xbox 360 has it covered.
There's so much to do in Forza 2 that it's hard to know where to start. The most obvious place is the Career Mode, in which you take part in a series of events to build up your driver level. In a style similar to that of an RPG, your rating levels up as you reach certain credit milestones, with credits being awarded for your performances in races. Numerous difficulty options can be changed before each race, with harder settings resulting in more credits.
In theory more experienced players can reach the game's conclusion earlier and afford the better cars sooner as they'll earn credits at a faster rate. Novice players can race with all the racing assists on, set opponent AI to low (on high AI drivers are a real challenge) and turn off the most harsh damage modelling, allowing them to progress but it'll take longer. Because these settings can be changed at any time you can tweak as you go to ensure you always get the perfect balance between challenge and progression.
Each car in the game has a class rating and a Performance Index number. For the untrained, this number quickly informs you of the car's general performance and lets you see how upgrades will change things. All the stats are there if you want to see them, but if you just want to create the best C-class car possible, the on-screen graphic makes the effect of upgrades very clear to see. Upgrades themselves cost credits, but your performances in races often result in discounts from certain dealers, while tuning is free but requires a higher level of car knowledge.
'While it would be unwise to label Forza 2 as the greatest driving sim ever created, it is unquestionably a great achievement, with the weight and grip of each car simply feeling right.'
These options would be useless if cars didn't feel right when on the track, but thankfully Turn 10 has nailed this aspect too. While it would be unwise to label Forza 2 as the greatest driving sim ever created, it is unquestionably a great achievement, with the weight and grip of each car simply feeling right. Cars behave just as you'd expect them too, but somehow the game doesn't suffer from an overpowering dullness like many other sims on the market. Driving is hard but fun, challenging but possible, and the relatively few locations (plenty of tracks made from a much smaller number of larger courses) means that you'll quickly learn how to take each and every corner.
Forza 2 has none of the license tests of that other famous racer, but it doesn't need them. The racing assists do a great job for beginners, and soon you won't need the dynamic braking zone markers as it'll all be in your head. Forza 2 is a long way from the powersliding of Project Gotham and almost a different genre to the likes of Ridge Racer, but it's also hugely rewarding and not nearly as punishingly difficult as the first few minutes might suggest.
Forza on the original Xbox was an excellent game but received some heavy criticism from hardcore racing fans for its 30 frames per second frame rate. Forza 2 runs at a stunning 60 fps and it makes a huge difference. When you're in the groove it's as if you're gliding around the track on wheels made of butter. Compared to other modern racers the game lacks the gloss you might be expecting, but it's still stylishly presented and by no means ugly. With some beautifully crisp visuals and highly detailed car models (including damage) it's certainly a next-gen title but it's got a slightly clinical feel that might not please everyone.
You'll almost certainly try your best to stick with your first car for as long as possible, upgrading and tweaking it for every last drop of performance. Of course, at some point you'll be required to drive something else, but Forza 2 gives that first car pride that you'd usually only associate with real life. You can really show your love too, with Forza 2's paint tools enabling the more skilful among us to create some truly stunning pieces of art on their cars. The rest of us are more likely draw a smiley face and put our name on the number plate, but it's the thought that counts.
The levelling system of the Career Mode will keep you hooked, with new events opening as you reach higher and higher levels, but plenty of other modes are available. The Arcade menu includes numerous races that earn you new cars to race in and specific car time trials, giving you plenty to work through outside of the addictive but time consuming Career Mode. Replays of other racers can be downloaded too, so if you're struggling on a certain time trial challenge, you can quickly and easily get tips from the best drivers.
It's the Multiplayer menu that is likely to sap most of your time though. As well as exhibition races for up to eight players, you can take part in Career races, earning credits and levelling up as you would in the normal offline career. Tournaments are regularly added for players to take part in, a full functioning auction house is available for players to buy and sell cars, and you can view the best of the racing action across the Forza 2 network through Forza TV. The auction house itself will be a time hog for many players and makes your in-game credits far more valuable.
Achievement points span every game mode in the game and will take weeks if not months to earn for the average gamer, covering such things as cars owned, racing levels achieved, Arcade races won and cars bought and sold in the auction house. They are perhaps a little too hard to earn early on which might be a disappointment to some players, but it makes a change to have plenty that take real work to achieve.
Be aware that Forza 2 will consume your life in a way that few other games are capable of. After a few races it'll have you hooked like the very best MMOs and you won't be able to remove it from your disc tray. With a sublime racing model, superb AI, tons of content, brilliantly simple car upgrades and tuning, an unbelievable paint shop tool and all the online options you can imagine, Forza 2 is the premier Xbox 360 racer and the new king of the genre.
VideoGamer.com Score
9 Score out of 10- The paint shop is incredible
- Driving feels perfect
- Tons of content
- Online modes galore





User Comments
NeCa
aa-player
My score 11/10
Mataeus
So here I go: I buy the £99 pack with Forza 2 and the force feedback wheel and pedals. After purchasing the Pug 207 and making sure the difficulty was set to it's maximum level, I enter the proving grounds before being able to access any amateur championships.
And...
...I am amazed. The physics are wonderful, the graphics are amazingly hi-res and silky smooth (even if the tracks are a little bland) and the AI of the other drivers is superb.
The gameplay is excellent. The little straight-from-the-manufacturer 207 handles exactly as you think it would, nice and easy if you don't over do it. Even the slight understeer does it justice. The force feedback is implemented perfectly, with the wheel going limp in yout hands as the front-wheel drive car loses traction, and battling against your grip as you try to force it around that bend just a little too fast that you know you should have scrubbed speed for...
...And then it happens. You're sideways on the circuit halfway around a blind bend, and the silver sheen of the Audi TT gives you the signal that you KNOW he hasn't seen you. He hits you side-on at 80 mph, the wheel rattles out of your hands and your wreckgo skidding over the grass to beome trapped in the gravel. Before that Audi driver can recover, the 6 vehicle long train of cars behind him concertina into each other, the fantastic physics sending the weighty vehicles spinning and flying across the track with extreme force. And it look s fantastic. The way the cars react to impact is incredible, giving a slight bounce and sharp spin before coming to a sudden halt in a plume of smoke. Does that happen in GT? No. People playing on the PS Network are still pipping each other to the post by implicating the old "Use the car infront as a break" method. Pathetic. Try that here and you're toast, buddy. Not to mention you'll have to pay from your winnings to get the beast fixed.
Gonig from that on upto the infamous Dodge Viper, and you get that magical feeling you got when you first bought it in the original GT. It's a RF demon, testing your driving skills to the limit.
The upgrades are fantastic too, all the generics you'd expect from a car-modding simulation (Flywheel, driveshaft, turbo) plus a few you don't expect to be able to mod. And of course the fantastic paint tool. I majorly prefer this to a 'free draw' type tool, as that would limit the design of course to those with artisitc talent. With this tool, the artists can flourish by using the hundreds of tiwstable, stretchable, sizable, morphable decals and the layman can get great results too by applying basic patterns and pictures (including this time letters and animals). 1000 layers per car area (left side, right side, top side, front bumper, rear bumper and wings) mean that only those creating a mobile Sistene Chapel will be limited. even then, a clever artist would probably get away with it.
Okay, so the front-end isn't as attractive or intuitive as, say, CM Dirt's, and the track graphics are a little basic and polygon light. But all locked at 60fps gives a full on smooth driving experience where you are in control of every 60th of a second. Adn the replays look fantastic, when the cars come over the hill the graphics engine is unrivalled at creating the realsim and the feeling of the original Gran Turismo. And that is indeed a compliment.
For the peopl directly comparing the grahics, track and car count to that of the latest GT installment, remember that this is only the second game in the franchise. GTHD will be the FIFTH gran Turismo game. And it STILL doesn't have Porsche and Ferrari.
With the way Forza is progressing, I know where I'd rather be this time next year.
So buy Forza 2, buy the wheel, immerse your self in the world of Forza car owning and make the game YOURS. That's what it's all about. You are the OWNER of your cars, you make them appear as you want them to appear and drive them how you wish to drive them. With Forza 2, the only limitation is the Arnco barrier.
Go for it.
dbosh
3 laps/30 mins later and i took the zonda for a spin - the difference in response from the wheel really made you feel like the cars have different dynamic setups, and you can really immerse yourself in the whole experience such that you get under the skin of the cars & tracks.
and hey, using the wheel & pedals effectively to get round the track is much more rewarding than just flicking the joypad's analogue-stick left & right.
i don't really see the graphics as a big issue when the game plays so well (esp with the wheel imo), it looks good enough to be playable and you honestly shouldn't be looking at the crowd detail when participating in a race - if you do that driving on the uk roads then you're not concentrating where you should be (unless she's a real honey!).
forza 2 is a very well done game (as the review & others have said) but you get the most out of it with the steering wheel/pedals which in itself is a decently made piece of kit.
Derms
There was a general consensus between all my friends at 3am & (pretty pissed) that Forza II was f**king quality esp. with the wheel!!
Whatever debates rage between PS3 & 360 owners, no1 can deny that this game is impressive. I would just like to conclude by saying that the review above helped me in my decision to buy Forza II so Mr Orry your a f**king legend!!
Cheers
D
thebigman87@ duhh
Well don't I feel stupid. :blushing: :glare:
btw Have these members been banned?
duhh
albi
thebigman87
But as soon as it becomes a Full Game than let the Bitching commence.
ben
paul360
thebigman87@ Benzie
I agree to a certain extent, although the Graphics on the Cars are appealing and the Tracks look good. The Crowds are terrible especially from a Spectators view and the Track surrounding look equally as bad.
The travesty really comes into it's own when the Car's start to take Damage, I think it's far from realistic damage that you expect to get from what is meant to be a Simulation type Game.
NinetiesKid
Benzie
Richard Petty
Forza Motorsport 2 is like you are really a part of the racing; it is like real life!
The cars use physics like they do in real life, and the awesome thing about Forza Motorsport 2 is the way the cars can receive actual damage!
Trust me, Forza Motorsport 2 is the BEST!!!!!!
Xbox 360 is the BEST birthday present I ever received!!!