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Being good has never been so hard. Lionhead's follow-up to the Xbox action RPG Fable allows you to be the hero of your choosing, performing good or bad deeds, but at times the line is more than a little blurred. Fable II isn't quite the epic masterpiece we and others had hoped it would be, it's got more niggles and glitches than some will find acceptable, but it's also a brilliant game you'll talk about for months to come, comparing your experience with that of a friend, or even showing them your version of Albion in person.
Things begin, as you'd expect in a game about the life of a hero, with your character as a child. You have the option to play as a boy or a girl (we opted to play as a boy), and you're joined by your sister Rose. The next 30 minutes serves as an introduction to the game's story and controls, and acts as a way to demonstrate the decision making you'll have to do in the game. Every decision you make shapes your character, so be bad and you'll start to show it, even growing horns; be good and you'll have a saintly glow about you.
The game's main story revolves around the wicked Lord Lucien and a rather evil deed he performs at the end of the opening section. Mystic Theresa, your guide and narrator, points you in the direction of a magic spinning box, supposed to grant the owner a wish. Lord Lucien becomes aware that you were able to activate it, and calls you over to his magnificent castle.
We won't spoil what is a significant moment in the story, but it's enough to set the two of you on a path to meet again, and on rather unpleasant terms. Sadly your time as a child is over in a flash and you're soon playing as a grown man. We're sure Lionhead wanted to get gamers playing the meat and bones of the story as quickly as possible, but given that character development is so important it's a little surprising that ageing is handled so fleetingly. One moment you're a kid running about the streets and the next you're old enough to have a wife and kids.
A dog you meet in the game's intro goes on to become your best friend and your ever-present companion for the duration of the game. He serves numerous purposes that make him much more than your standard NPC. He acts as a guide of sorts (sniffing out treasure and places to dig), he'll warn you about what lies ahead (barking if enemies are nearby), he becomes a weapon in combat (he'll finish off downed enemies), villagers will think differently of you with him at your side, and he even tries his paw at being a key to a rather talkative door.
You might think that the dog is a gimmick and another of Peter Molyneux's over hyped features, but he's got this one right. After a few hours the dog will dominate all you do, whether it be wandering off the beaten track to find treasure or simply constantly looking around to see where he's gone. Moments where he lags behind suddenly become truly worrying, for fear that he's gone for good, and should an enemy dare to kick him you'll be sure that that's the last thing he ever does. Your interaction with him is fairly limited (he's a dog after all), but the bond is strong. If he's been hurt he'll whimper and limp, so you'll need to heal to him - something you'll do above all other actions in the game, no matter what's going on at the time.
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Fable 2 shall work wonders as I liked the previous Fable, I shall like Fable 2. With the dog being your companion its a huge advantage for finding the extra hidden loot, on which you and your fluffy friend can assit you to obtain them. Money isn't going to be a problem as you can work, save your hard earned cash buy out the place you worked for. And then buy out several other places on which you can be your own apprentice show with the likes of Sir Alan Sugar...
Every game has glitches as you can't really stop that to be fair, the graphics are superb for the 360 and Fable 2 offers a lot if you play it to them elements.
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I played this game with my modded Xbox 360 a week ago. I've also put 20 hours in fallout 3, and I can tell U this game isn't shit compared to Fallout 3 and others! The guy only gave it a 9 because someone with interest paid him too. Its more like a 7.9 and it feels like an xbox 1 game. Fallout 3 is 100% Game of the Year!!!
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If you're going to honestly criticize a game and then pad the score to make sure pants-on-head retarded fanboys don't call for your head, then don't review the game at all. If it's a 7 to YOU, give it a 7, NOT a sugarcoated 9 with sprinkles on top, just to appease these stupid children. You have absolutely no business reviewing video games.
This is why professional reviews are DEAD and scores carry absolutely zero weight. These 'journalists' are terrified of their prepubescent readership.
The professional review was officially murdered in November of 2006 when Jeff Gerstmann gave a high score of 8.8 to The Legend of Zelda: Twilight Princess. In 2006, 8.8 was no longer an acceptable score. In 2007, that number moved to 9.4. In 2008, it has climbed to 9.6. By 2010, you reviewers will be grading on a scale of 9.99991 to 10, with fanboy children crying just because you ONLY gave a game a 9.99995 out of 10 when it SOOO deserved a 9.99996.
Journalists have empowered these little babies that already have their prejudgments on a game they have never played, giving them what THEY want, rather than an actual consumer that knows little to nothing about the game. The integrity of professional reviews is now completely worthless.
It's pretty sad when all I can remotely trust are amateur YouTube reviewers. These cupcake reviews are for the birds.
But hey! Hooray! A game that's probably going to average 90% on gamerankings got a 9.0 from this site, and every other site that pisses its pants when a few children cry over an 8.9, or, HEAVENS FORBID, an honest score that actually matches the tone of the review like a SEVEN! Whoopity-crap!
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1. You can't trust professional reviewers because there's too great of a chance that they were paid to give it a high score.
2. The reviewers don't give a damn about the whining gamers, just the game developers who make it and have the money.
3. All good games have problems, its all your personal opinion how much the negatives impact the game.
I haven't played one game that doesn't have problems. Not a damn single one. Grand Theft Auto (the entire series) became repetitive after Vice City, and remains repetitive to this day. Halo is great but is ruined by the elite gamers that make up the online portion of the game. Gears of War is great but it has a lot of strange graphical and general glitches(Story and Online). Assassin's Creed was a game with one button for fighting, and it was one of the best games I played in a while. Same as Oblivion, and that still holds my attention to this day. Name a game and I can give you a list of complaints that would make you think the game deserves a 1 out of 10. What you don't realize is that in MY OPINION, the negatives of the game never see the light of day because they are so deeply buried under the positives. Also, thanks to the Nintendo Wii, you can't say a games' graphics aren't on par, because the Wii dominates sales, and it has the weakest graphical power of all the systems today.
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Or perhaps someone just calls up the journalists directly. "Hello, Marvin. It's Peter Moylneux here! Why don't you give Fable 2 a 9 out of 10? If you do, we'll pay you £200!" Oh, lovely.
In fact, I've got another question. How much is each writer paid? A tenner? A few hundred quid? A grand, perhaps? Or maybe they get prostitutes and a big bag of drugs.... But wait, does the whole website get a prize, or just the writer who does the review?
Oh, and what point do they start paying websites? When a site starts out and is fairly small, clearly they don't pay... Do they wait till it gets a certain number of amount of traffic and then make another phone call? "Hello, it's Mr Sony here! Would you like some money to write a nice review?"
And what about when a game doesn't get a good review? I mean, Dead Space has had a few low scores - 7/10 on Eurogamer, 8/10 here. What happened there then? Did someone forget to pay the bribes on that occasion? I mean, EA is clearly a bit lacking in cash. Never mind, it's only one of the biggest games they're putting out this year?
But no, i'm sure you're right. Everyone is being paid off, from the humblest blogger to the largest media chain.
Or maybe, *just maybe*, you have no idea what you're talking about. In whiich case you should probably stop shooting your mouth off.
You collosal shambling ****!
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