Dead or Alive 5 screenshot
Dead or Alive 5 screenshot

Releasing additional characters as downloadable content for fighting games makes the game "unfair", Dead or Alive 5's developer Team Ninja has told VideoGamer, referring to Capcom's strategy of including additional 'downloadable' characters on-disc as not being "the right way to go".

"We don't feel that it's right for fighting games," Team Ninja boss Yosuke Hayashi told VideoGamer when asked for his opinion on on-disc DLC during E3.

"We feel like this is a kind of sport, and you don't change the rules for sports. Everybody plays by the same rules. You don't have a 14-player soccer game versus an 11-player soccer game. That's just not fair.

"It's a similar thing to if certain people have all these characters and others don't. It makes it an unfair game, and we don't think that's the right way to go for fighting games.

"We have no plans to sell characters as downloadable content."

As well as making the game unfair, Hayashi believes that releasing additional characters makes balancing the game even harder, something that's "already very difficult to get right".

"Balance is extremely important, and it's also very hard to do," he continued.

"Even with over 20 characters that's still a real challenge. If we had 50, how much more time would need to balance the game? It gets that much harder to get it right, and it's already very difficult to get right."

Capcom has repeatedly come under fire from consumers for including characters on disc that are later unlocked via premium DLC. Last month, the firm said that it was "re-evaluating" its stance on on-disc DLC.

In the same interview Team Ninja also confirmed to VideoGamer that it is experimenting with next-gen ideas.

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10 Comments

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atheistium's Avatar

atheistium@ munkee

YAY :D I'm looking forward to thongs.
Posted 14:05 on 21 June 2012
Wido's Avatar

Wido@ atheistium

If all fails, the boobs will have tassle's on the end, and a leaf to cover the english channel.
Posted 22:38 on 20 June 2012
Endless's Avatar

Endless@ atheistium

I wanna see popular anime and TV show costumes myself :) Be funny to have characters dressed as people that we wouldnt generally see in hand to hand combat.
Posted 22:34 on 20 June 2012
munkee's Avatar

munkee@ atheistium

I don't mind the pieces of string. You can put the guys in tiny little pants and glitter them up too, if you want? Equal rights for over-sexualised characters in games, yo!
Posted 16:52 on 20 June 2012
atheistium's Avatar

atheistium

Thank *****! Thought I'm sure we will be seeing lots of DLC costumes. And by costumes I mean pieces of string, AM I RITE?
Posted 16:45 on 20 June 2012
Clockpunk's Avatar

Clockpunk@ Endless

Perhaps my opinion is clouded by the fact that I really enjoyed the four characters added after launch to MK, but again it really falls to the developer to ensure that any tinkering done to a title after launch does not make it 'unfair'. This is commonly seen in FPS games as well - the recent updates to ME3 multiplayer nerfed quite a few abilities and weapons in the interest of balancing out the classes and gameplay.

I am still disappointed the planned DLC characters for MK Vs. DCU never saw release.

In any case the decision whether to split the fanbase into the 'haves' and the 'have nots' versus a maintained and constant assessment of a game (ill will and fractured player base versus time and money) will have detractors on ether side.
Posted 11:15 on 20 June 2012
Endless's Avatar

Endless@ Clockpunk

There are very few games where additional DLC make the game unfair though. Even FPS games only ever add new maps while everyone still has access to the same weapons and abilities. Regardless of balance, a competitive arena where players can pay real money to have additional options that (may or may not) give them an advantage, thats what makes it unfair.
Posted 10:34 on 20 June 2012
Clockpunk's Avatar

Clockpunk

That argument boils down to the fundamental argument underpinning pretty much all DLC... besides, no one single fighting game will ever be fully balanced so as to satisfy all of its players.
Posted 10:01 on 20 June 2012
Endless's Avatar

Endless@ Clockpunk

The claim that it's unfair because players have to pay more to have access to the full roster still holds though. And I still saw posts about MK characters being overpowered the same as any other game.

Balance can be subjective and what constitutes balance in a competitive arena and what is balanced to your average player are two totally different points of view.
Posted 09:13 on 20 June 2012
Clockpunk's Avatar

Clockpunk

Hmmm... I'm not so sure that claim holds merit. To be fair, the only fighting series I am comfortably familiar with is Mortal Kombat, particularly 9 (the most recent). The four additions to the roster were carefully balanced, and released alongside a patch that contained over changes so as no one fighter had a significant advantage. As long as time and care is taken, there is no reason DLC characters need be overpowered; but I suspect these two qualities are lacking in the pre-release cash-ins for some other fighting titles...
Posted 19:53 on 19 June 2012

Game Stats

Technical Specs
Release Date: 28/09/2012
Developer: Team Ninja
Publisher: Tecmo Koei
Genre: Fighting
Rating: TBC
Site Rank: 566
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