Deux Ex boss battles were outsourced
News
The badly-received boss encounters weren't created by Eidos Montreal.
The boss battles in Deus Ex: Human Revolution were almost universally panned by gamers and critics alike, and it turns out that the jarring sequences weren't even developed in-house at Eidos Montreal.
A video feature reveals that G.R.I.P. Entertainment created the devilishly difficult battles.
What did you think of the boss battles?
Via GameInformer




User Comments
Darkr8zor
I was really enjoying the game and then 'Wham!" - I come to a dead stop at the first boss who some genius decided should nasty up close, nasty at range and have the ability to blow you out of cover (and take multiple rockets to the head).
I admit, it may have been my own fault choosing a charm/hack/snipe build. It may not have been so bad if it had been a in-game cutscene ie.e you can see the Boss before you trigger it and prepare a welcome - the first Deus Ex comes to mind.
Alpha Protocol was worse though - in fact I have yet to complete it due to a level involving a drug-taking russian mobster and his mooks, who become imortal after snorting Class A drugs.
Don't get me started on the bloke you have to escort to saftey, who thinks it's a great plan to run into a courtyard full of mercenaries and get shot to pieces.
"Come back here idiot! I want to place booby-traps"
I'm going to lie down now.
Yumo@ Clockpunk
I was playing stealth and only used the stun and tranq outside of the boss battles. But during the boss fights my stun gave me a huge advantage and there where more than enough weapons lying around to take care of them.
And it didn't really break the flow of the game for me but more like a switch up of gameplay.
Clockpunk@ CheekyLee
Shadows of the Damned's final boss was a real arse (and one of the reasons I decided I was never going to play it again, justifying the trade-in), but you do expect Eastern games to have ridiculous bosses almost as a standard feature.
Woffls@ CheekyLee
Japanese developed games are just a whole new level of ridiculousness.
CheekyLee@ Clockpunk
Woffls
I bet it'll be a problem in Hitman as well. Just putting that out there.
Clockpunk
It wouldn't have mitigated the clumsy cutscene manner that frustrated many as being 'not the style I was playing Jensen', but the forced nature of the boss fights was one of the few negative points.
Makes you wonder why Eidos thought they were necessary - I'm wondering if it was more a Square-Enix pressure, as that is what my gut instinct is saying...
Woffls
Deus Ex is one game in particular that should not have boss battles, especially outsourced ones. It requires such careful balance and knowledge of how the game is constructed, because you need to do balancing for so many combinations of Jensen.
It depends a lot on the gear you've acquired and where you've put skill points, and you simply can't prepare for a boss battle because it's too late by the time you get there! The only way around it really is to read ahead and find out what you can do in advance - not good for avoiding spoilers.
Did these people not play Alpha Protocol?