Crysis 3 ‘maxes out consoles’, says Crytek CEO, ‘not even 1% left’

Crysis 3 ‘maxes out consoles’, says Crytek CEO, ‘not even 1% left’
David Scammell Updated on by

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Crytek CEO Cevat Yerli is so confident that Crysis 3 will be the most technically accomplished game ever released on Xbox 360 and PlayStation 3 that he’s offered to wage a technological war against current-gen showstoppers Gears of War and Halo.

“Crysis 3 is absolutely maxing out the consoles,” Yerli told VideoGamer.com during a recent press tour of the game. “There is absolutely not even 1% left.

“No game will ever look technically better than Crysis 3 on these consoles, flat out. Most games are not even anywhere near Crysis 2 technically. I’m not talking about art style – art is subjective – but the pure fact of what we have been cramming in with Crysis 2 on Xbox [360] and PlayStation [3], I’ve yet to see a game do that still today.

He continued: “Any day I will take a battle against Gears and Halo, whatever, the amount of data we put in and the detail level is far superior. With Crysis 3 we’re pushing that to another level, but the PC is just two levels beyond.”

Crysis 3, due for release on Xbox 360, PlayStation 3 and PC in February, takes advantage of the latest version of Crytek’s engine CryEngine 3, with the PC version making the most of DirectX11 to create “benchmark-setting graphical performance”.

The game is so technically impressive, Yerli believes, that the top-end work done on the PC version of the game will rival the graphical capabilities of next-gen consoles.

“That’s why we said [two years ago] that Crysis 3 is next-gen ready already,” Yerli added. “We did that without knowing the specs [of next-generation consoles], but it’s not going to be much more than what we have done so far. And it turns out we were pretty much right.”

Yerli’s comments suggest that he and his team know all about the capabilities of Microsoft and Sony’s next-generation systems. But what exactly is he prepared to let on?

Well, for starters, he thinks that the current high cost of memory and processors means that it’s “impossible” for next-gen consoles to make an impact similar to that of the previous generation, and as a result, “the focus of next-gen” is not on graphical horsepower…

Source: Cevat Yerli, Crytek | Coverage obtained from a press event held in San Francisco. Flights and accommodation were paid for by the publisher.