Somewhere hidden amongst the controversy surrounding Rockstar's Bully is a highly entertaining game. You'd be forgiven for thinking Bully is much more than a game - something far more scandalous - but it's really just another free-roaming action title. The fact that it's from the creators of GTA and sports a title begging to be ripped apart by anyone opposed to video games as a form of entertainment has simply got people worked up over nothing. After a successful debut on the PlayStation 2, Rockstar and mad doc Software have brought the game to the Xbox 360 and nothing has been lost in translation.
You play as Jimmy, a teenage boy who's dropped off at a boarding school while his mother and step-father go on a year-long holiday. He looks like a right little bruiser, with a short stocky build and the face only a mother could love. Yes, he looks like your stereotypical school bully, but as things turn out, he's not the repugnant bad boy that his image suggests.
One of the first kids you meet is Garry, a really annoying bully that lives in the same dorm as you. You only put up with him for so long, though, and soon that rather weak friendship is over and you move onto other things. The storyline isn't all that involving, but interesting little things pop up throughout, with Jimmy moving from one activity to the next, showing about as much commitment to something as most kids. Bully is about surviving as the new kid, and it carries that off very well indeed.
The main area is Bullworth Academy, the school in which you'll attend lessons. During the morning and afternoon sessions you'll be required to go to class, with truancy frowned upon by teachers and prefects. These lessons are basically little mini-games that increase in difficulty as you progress from lesson to lesson, and success will earn you rewards in a number of areas - such as increased luck with the ladies. If you're simply messing about outside of class and get caught by a prefect, you'll be taken to the lesson without any real punishment, but getting caught while on a mission will cause you to fail.
Missions are split into sub categories, so you get a number of main progression missions, cash generating missions and help missions, in which you help out a student in need. At first these will take place within the school grounds, but pretty early on in the game the whole town is opened up. You'll find yourself doing largely the same kind of activities, such as finding items and returning them, protecting people, or delivering papers on a paper round. It remains fun though, and there's enough humour in each to keep the game feeling fresh through to the end.
Being a school there are a lot of other students wandering about, and each one has their own distinct personality. Jimmy can talk to any of them, and can choose to be good or bad, or even to make a move. Girls love presents, and once you get in their good books you can give them a kiss, which doubles as a way to restore health. Each stereotypical school group is represented, with nerds, jocks, preppies and greasers making up the four distinct social circles in the game. The nerds are obviously picked on by everyone, so these are the students that tend to come running up to you for help - they'll pay for your services, so it's worth it.
Just as GTA has a wanted level, Bully features a trouble meter. If you punch a kid, steal a bike, throw a stink bomb, trespass in the girls' dorm, or do anything else that is perceived as being naughty, your trouble meter will fill up. The more it's filled the more the authority figures pay attention to you, so any prefects, teachers or policemen (in the town area) will come running after you. If you get caught you get one chance to break free, but get caught again and you'll be thrown back to where you should be. Hiding in bins, lockers or simply out of view will lower your trouble meter, but running hell for leather to your dorm or other save locations (more are opened up as you progress) also does the trick.