Battlestations Midway was a rather unusual hybrid of a game, a mix of real-time strategy and lightweight military simulation. It let you pilot a wide variety of aircraft, ships and submarines as part of a campaign that culminated in the pivotal Battle of Midway - one of the most important conflicts of WW2's Pacific Theatre. Despite the odd flaw it was thoroughly enjoyable stuff, earning a respectable score of 8 in our review. And now Mrs Battlestation (Eidos Hungary) has produced an offspring, a lively chap christened Pacific.
To get straight to the heart of the matter, Battlestations Pacific is pretty much more of the same stuff we enjoyed in Midway - only this time there's more of it. Once again there's a hefty set of single-player missions based upon real WW2 events, but this time there are two campaigns to plough through - allowing you to play as the Japanese for the first time. If you follow this path you'll begin by blowing seven shades out of Ben Affleck and Josh Hartnett during the attack on Pearl Harbour, progressing towards a What If? scenario that imagines what might have happened if the Americans had failed at Midway. Meanwhile the Yanks get to continue their efforts from the end of the last game, building up to the Battle of Okinawa at the end of the war.
One of our larger criticisms of the original Midway was that the game didn't do that solid a job of guiding the player through its rather confusing array of controls and menus. There's no mandatory training section this time around, but there is a practice mode for those who want it - and to be honest, newcomers should probably head here first before diving straight in to the action. Despite some clear concessions towards less hardcore players, the first 60 odd minutes of Pacific can be a tad confusing - our video producer Seb said that it made him want to cry, and not in the good way. The first couple of missions for either side will introduce aerial and naval combat, with submarines surfacing slightly further in to each campaign. There are simple video tutorials available at the start of each mission, with a further set of tips that can be accessed mid mission, but these work better as quick memory-joggers than as fully-fledged instructions.
Once you actually get in charge of a vehicle, you'll find everything relatively simple. While each of the three craft classes has its own set of controls, there's enough common ground to keep things relatively straightforward. On the Xbox 360, the left analogue stick is generally used to control your speed while the right steers you about. This arrangement may feel slightly confusing, given that most games use the left stick for navigating things, but you get used to it quickly. Planes are generally very light and easy in their handling, creating a fairly arcade-like feel, while submarines and the larger ships are slower moving and more complicated tools.
You'll soon come to view your aircraft as your disposable scouts, but the bigger toys require care and attention. The game helpfully highlights different parts of the ships you fight, and focusing your attacks on different areas will create specific problems for your rival captains. If you attack a vessel's engines, the victim will find themselves a sitting duck for torpedoes and other powerful but tricky-to-aim attacks; if you knock out their magazines, they'll have a slower rate of fire. Of course, these vulnerabilities are equally applicable to your own boats. As you take damage, you can order your crew to focus on one specific problem area (fires, damage to the weapons) or to make general repairs that boost the vehicles' overall strength. While this sounds quite complicated, these orders can be simply issued by holding a button and flicking the left stick in the direction indicated by an on-screen dial. A similar system is used for issuing orders to your co-pilots when you’re up in the sky, and it all works very well.
Indeed, Pacific as a whole can be described as a curious mix of simplicity and complexity. Simple weapons like machine guns, artillery and AA cannons have infinite ammunition, but you'll need to flick between them as the situation demands. More complicated armaments like bombs and torpedoes have helpful on-screen guidance tools, but they'll still require precise timing and the right approach to a target. Once you get used to these techniques, you'll have an absolute blast with the game. There's a fine balance of straightforward action and more advanced tactics, and because there's a genuine difference to each of the vehicle classes, it’s highly unlikely that you'll get bored.