Rabbids Go Home

Rabbids Go Home Review for Wii

On: WiiDS

The Rabbids unleash their insanity onto the human world as they attempt to return to their Rabbid home.

Review Verdict Read Review
8Out of 10
Back to game info
One of the best Wii games of 2009
One of the best Wii games of 2009

One of the best Wii games of 2009

Clearly the Rabbids never got the memo about behaving well in public, nor the one that explained about not repeatedly singing annoying songs over and over again, nor the note that went into detail about not making humans take off their clothes while out and about. The Rabbids, the "loveable" little rabbit-like creatures that first appeared alongside Rayman, are back on the Wii with Rabbids Go Home - a release that isn't a collection of mini-games, but a madcap adventure which ranks as their best game to date.

The setup is one of the most random, bizarre ideas ever to grace a video game. The Rabbids have grown tired of their noisy habitat outside a major city, and see the Moon as the ideal quiet getaway. The problem is that there's no way to get to there, so they set out in a shopping trolley about collecting "stuff" from "stuff places". Once the pile of collected stuff is big enough they'll be able to climb up to the Moon and have a well-earned sleep That's the plot. It's completely bonkers, but serves to give you a reason to collect hundreds of thousands of items.

While the Rabbids have their own home, in which you can learn new moves and collect stuff as well as see how high your pile of stuff has become, the main hub is Center City. Here you'll be able to access numerous levels, each containing plenty of small and large objects to collect. It's only in these levels that you'll be able to get hold of the larger stuff, and with each being the equivalent of 600 small items, they're essential if you're going to reach the moon.

Gameplay couldn't be simpler. You steer the Rabbid-driven shopping trolley around using the Nunchuck's analogue stick; by driving over items highlighted by a white circle around them, you add them to your trolley (a friend can also join in, collecting items by pointing at them with the on-screen reticule). By shaking the Nunchuck your Rabbids scream, smashing items into smaller pieces or, amusingly, scaring the clothes off the back of the many people wandering about minding their own business. These discarded or broken-down items can then be added to your trolley. Throughout levels you'll come across French horn-playing Rabbids, and these guys will collect your loot so that it's safe from potential disasters later on.

Much of the game sees you whizzing about on four-wheels, but there are elements of platforming, some neat if simple puzzles, and plenty of crazy humour. Before too long you'll be able to perform turbo boosts, letting you reach platforms that a normal cart couldn't get near, and find springing platforms and vents that let you move from one isolated platform to another. Levels outside of Center City are fairly linear (although one or two have less-than-obvious areas to get to), but you'll frequently get to use new gizmos. The trolley driving is perfectly pitched to be simple while also feeling permanently on the edge of going completely wrong; at times it's as if you're driving a rally car around a supermarket, and that mechanic alone makes Go Home great fun.

New stuff to check out


To add your comment, please login or register

Game Stats

Rabbids Go Home
Out of 10
Rabbids Go Home
  • Great art style
  • Simple, but fun
  • Good sense of humour
  • Too easy for some
Agree? Disagree? Get Involved!
Release Date: 06/11/2009
Platforms: Wii , DS
Developer: Ubisoft
Publisher: Ubisoft
Genre: Adventure
Rating: PEGI 7+
Site Rank: 3,286 32
View Full Site