Tricks and power slides are the key to success in Mario Kart Wii
Tricks and power slides are the key to success in Mario Kart Wii

Tricks and power slides are the key to success in Mario Kart Wii

A Mario Kart game on a Nintendo console is about as unexpected as Peach being kidnapped by Bowser, but that doesn't make the arrival of Mario Kart Wii any less exciting. Anyone old enough to remember the SEGA vs Nintendo War will likely have fond memories of at least one Mario Kart game, even if the GameCube's Double Dash didn't really live up to the series' strong heritage. With more than a little to prove, Nintendo has really gone to town with its Wii entry in the series, with features that will please hardcore gamers and newcomers alike. But has this resulted in a halfway house of a racing game or arcade racing perfection?

What's immediately obvious is how accessible the game is. Mario Kart has never been a deep game in the traditional gaming sense, but Mario Kart Wii's inclusion of the Wii Wheel peripheral is a masterstroke. Although little more than a shell for your Wii Remote, being able to turn a wheel instead of using an analogue stick (or even tilting a controller) is immeasurably better for a novice gamer. The key is that it actually works. Motion control in racing games has been patchy at best, even in previous Wii titles, but here it's brilliant.

It's not brilliant to the extent that hardcore gamers should choose to use it over Wii Remote and Nunchuck controls though. The game places a big emphasis on power sliding, and although this is perfectly possible on the Wii Wheel, it's far from ideal. Using the Nunchuck's analogue stick to steer your kart is simply a lot easier, especially if you've been playing games that way for years. In a similar system to the power slides from the Nintendo 64 game, a held power slide will give you a mini turbo boost, effectively letting you turbo out of every corner. Hold the slide even longer and you'll get a Super mini-turbo, which boosts your vehicle for even longer.

Turbo boosts come from other sources too. By flicking the Wii Remote (or wheel) up, down, left or right just as you jump off a ramp your character will perform a stunt, which gives you a boost on landing. Tail another racer and you'll gain speed by being in their slipstream. It's fair to say that the best lap times on the Time Trial mode are clearly going to come from players who make most use of the boost system. Although the game offers an auto power slide option, which is great for newcomers, it removes your ability to jump and therefore prevents you from power slide boosting.

Most of the new tracks are wonderfully designed

Most of the new tracks are wonderfully designed

Also new to the Wii game is the ability to race bikes. Far from being just a superficial addition to the series, bikes handle significantly differently to karts. They're far more nimble around the tracks, able to corner sharply, especially when activating a power slide which results in a turn so sharp you'll likely go flying into the road-side obstacles unless you're careful. You're limited to mini turbos while on a bike but this is countered by being able to perform wheelies at any time, which make you travel faster than normal. While performing a wheelie your steeling is severely limited and you're vulnerable to barges from other vehicles, but it's worth the risk.

If anything it's a shame that the core Grand Prix mode found in Mario Kart Wii isn't as hardcore as many gamers would like. Once again, weapons play a big part in each race's outcome, and the usefulness of these pick-ups depends on your position in a race. If you're near the back of the pack you're quite likely to be given one of the most disruptive weapons, such as the lightning strike, auto-pilot-like battering ram Bullet Bill and POW Block, which spins any vehicles travelling in front of you. If you're at the front you'll be lucky to get even a red homing shell. It is of course designed to keep the pack close together, but unless you rethink your racing strategy (perhaps hanging back until the last few corners) you'll repeatedly be hit by shells and other nasty weapons.

New stuff to check out

To add your comment, please login or register

User Comments

topgamer's Avatar

topgamer@ Fish Babe

I found a fault with that. My friend L*d*a B*s*e*l, and I were playing and we couldn't connect. But impressed with WFC, however.

TG!!!
Posted 14:45 on 15 July 2010
topgamer's Avatar

topgamer@ jj91011

I don't know if I've replied to you before, but yes.
Posted 14:43 on 15 July 2010
topgamer's Avatar

topgamer@ CheekyLee

You idiot. There are millions. Check out cheathappens.com sometime. Or check ourt the 'Cheat' section.
Posted 12:57 on 08 May 2010
topgamer's Avatar

topgamer@ Chris

You discribe your screen better. That's what you do.
Posted 12:56 on 08 May 2010
topgamer's Avatar

topgamer@ mastermind

Ding Ding! You have won mastermind again.
Posted 12:55 on 08 May 2010
topgamer's Avatar

topgamer@ jj91011

Ya.

Topgamer
Posted 12:54 on 08 May 2010
tashie55's Avatar
Delete Post

tashie55

mario carts is so fun to play. i used tolove goin on the live untill every one got the cheats and there is just no point in playing when you get blue shells every time you infront. gota get me these cheats lol.
Posted 13:02 on 14 November 2009
topgamer's Avatar

topgamer

I love this game.
I played it while my mum went over to her friends house.
Posted 11:43 on 14 November 2009
topgamer's Avatar

topgamer@ jj91011

YES!
Posted 11:42 on 14 November 2009
CheekyLee's Avatar

CheekyLee

There are no cheat codes for Mario Kart Wii. You're just gonna have to get better, Bloo!
Posted 00:28 on 19 January 2009
BLOO's Avatar

BLOO

how do i put in cheatcodes on mario kart wii
Posted 22:01 on 18 January 2009
Chris's Avatar
Delete Post

Chris

I av just completed 50cc and got a bike for it but i i dont no how to race in it it is just a ?mark what do i do peeple please help me out
Posted 12:54 on 31 December 2008
Big G's Avatar
Delete Post

Big G

The best racer on the Wii, easily. The Wii wheel is ace, and performing stunts to gain a speed burst is cool. Personally I'd give this 10 out of 10 - we have played it almost every day since buying it 8 weeks ago, especially 2-player. The reviewer is right about 4-player though, the screen is too cramped and not worth bothering with. Oh, we've just unlocked the ability to race as our Mii characters - great fun!
Posted 23:09 on 14 October 2008
Fish Babe's Avatar
Delete Post

Fish Babe

Love the game.. am addicted to it Looking forward to playing with friends
Posted 15:47 on 02 September 2008
POOK's Avatar
Delete Post

POOK

addicted....... unlockable characters and karts, and great online.
Posted 17:59 on 10 June 2008

Game Stats

8
Out of 10
Mario Kart Wii
  • Great fun
  • Some depth to the racing
  • Online is brilliant
  • Infuriating at times
Agree? Disagree? Get Involved!
Release Date: 11/04/2008
Platform: Wii
Developer: Nintendo
Publisher: Nintendo
Genre: Racing
No. Players: 1-12
Rating: PEGI 3+
Site Rank: 1,270 166
Check Price