Last of Us: Left Behind Review

If the conversations I've had are indicative of gamers as a whole, no one is agreed on what they want from Left Behind, the only story DLC being released for The Last of Us. With that in mind, I have a feeling it will leave its mark in many different ways, depending on who sits down with it.

Filling in a few of the blanks found in Ellie and Joel's journey while also giving a hint into the former's life before she found her way into the latter's care, it follows quite a different path to the main game. Pushing the emotional side of things quite hard while unravelling the Ellie character, a large portion of your time will be spent on what may seem, on paper at least, as a little mundane. Water pistol fights, trying on a selection of masks, taking pictures in a photo booth –
the reasons for all are abundantly clear, but they hit as much as they miss. A particular moment on a carousel, for example, is very touching indeed: a pivotal scene (that I won't spoil), less so.

Elsewhere, this is what you'd expect from The Last of Us, and while Left Behind doesn't go all-out on combat, there's still plenty of battles to be fought. If anything, Naughty Dog rely on these far too much towards the end of the experience as, for no real reason other than to extend the running time of the content, numerous enemies are continuously thrown at you. It's certainly intense and by no means bad – there's just little reason for it.

That was never the point of Left Behind, mind. It's an emotional experience and deliberately so, and anyone who bought into the original narrative will be intrigued – some of the bombshells dropped during its relatively short running time may raise a few eyebrows. Whether these needed to be touched upon is another matter, however. The Last Of Us' story was pretty much perfect in terms of what it wanted to achieve. This does nothing to build on or take away from that.

Finished in 2 hours.

7 / 10

  • More insight into Ellie's past.
  • Some touching moments.
  • Feels a little light.
  • Enemy spikes for the sake of it .


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User Comments

Vixxy's Avatar


2 hours is easily enough for touching moments when its like this. the length of a game doesn't matter, its how its told that matters.

just because we've got used to games being really long doesnt mean they all have to be
Posted 15:15 on 15 February 2014
CharleSketch's Avatar


I was a bit hesitant on the score before playing it; but now that I finished Left Behind, I wholeheartedly agree with the review. It's a nice add-on to the game, and if you just want to play more of The Last of Us, this is pretty good. The fights were a bit odd, yeah, mostly near the end. A sudden difficulty spike, like you mentioned, that felt like it had to be there just because the game is about to end.

I really liked it, but admit it was a tad unnecessary, if only because The Last of Us wrapped things up so tightly. What's covered in Left Behind is mostly implied on the main game, really. It's nice to literally see these events happen, but it wouldn't had been a loss if we didn't.
Posted 04:29 on 15 February 2014


2 hours is the length of a film, that's enough for touching moments to occur. Admittedly this is a lot more shooting based. But it took me over 3 hours, although part of that was wandering around a room for ages because I'd missed an obvious puzzle component. Also it might just be that I'm out of practice, but the infected seemed harder to kill.

Still 2 hours does seem a bit quick to me, if you want to really take the time to explore everything it should take a bit longer.
Posted 00:20 on 15 February 2014
laticspieman's Avatar

laticspieman@ KamSage

To be fair you say two hours isn't long enough for 'touching moments/ last of us storytelling', well in the full game I'm pretty sure most will agree that the opening 15 minutes alone were enough for many to be left emotionally devastated and fully engaged in the story of Joel. So i don't think the length of this DLC can be a criticism if the overall experience is still brilliant. Then again I am yet to play it but am immensely looking forward to doing so.
Posted 14:59 on 14 February 2014


I don't imagine much Last of Us storytelling or touching moments can occur in two hours of game. I'd honestly rather have an expansion or sequel to really get some meat to bite into.
And that's what's made me not really bother with this DLC. I'm sure it's all good while it's there, but it won't be the same as the main game moments, with that pacing.
I'll wait for the sale.
Posted 09:30 on 14 February 2014


Its kinda strange, what you say sounds like I can enjoy the DLC quite a lot and I do love The Last of Us. But I don't feel the need to play it... I probably will someday, when I make a Re-play of The Last of Us, but I don't feel like turning on my PS3 now just for the DLC.
Dunno why.
Posted 08:52 on 14 February 2014

Game Stats

The Last of Us: Left Behind
Out of 10
The Last of Us: Left Behind
  • More insight into Ellie's past.
  • Some touching moments.
  • Feels a little light.
  • Enemy spikes for the sake of it .
Agree? Disagree? Get Involved!
Release Date: 14/02/2014
Platforms: PS3 , PS4
Developer: Naughty Dog
Publisher: SCEE
Genre: Action
Rating: PEGI 18+
Site Rank: 8,793 96
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