Injustice: Gods Among Us Review

Injustice: Gods Among Us screenshot
Injustice: Gods Among Us screenshot

Statements I never thought I'd write down #1: Injustice: Gods Among Us and BioShock Infinite start in exactly the same way. By that I don't mean they both boast an intriguing, almost eerie boat ride or a lighthouse that was never intended for its original purpose. No, each starts with a quote that, no less, tries to spark your brain into imagining the possibilities of parallel dimensions. Unsurprisingly the similarities end there – although surely there's an argument that pits vigors as Columbia's super powers – but this theme of alternative universes is the very reason Injustice manages to both be horribly entertaining, and downright ridiculous.

It's surely not possible to spoil the narrative of a fighting game, but on the off-chance you're yearning for Injustice to play through its plot – and good grief, what are you doing? - avert your eyes now. NetherRealm, much as it did with Mortal Kombat vs. DC Universe, has decided the only way a group of comic book characters duking it out can truly make sense is to seriously abuse the idea of other dimensions. It gives them scope to pit Aquaman against, depressingly, Aquaman, and why Superman, of all people, takes on the role of the antagonist. Admittedly DC hasn't exactly been innocent when it comes to screwing around with its roster, and it's in a similar vein that Injustice comes off as laughably stupid rather than downright bad. A sensation of 'what the hell am I doing?' remaining a constant throughout its daft story mode.

That's not why this exists, though. While Ed Boon and friends deserve some credit for actually trying to craft together a story of sorts, it comes down to the simple fact that most of us want to see Batman punch Lex Luther in the face while Superman lays waste to The Joker. It's here where Gods Among Us has its most appeal, throwing a horrendous amount of fan service at its audience to the point where you just can't help but warm to it, even if only a little. It's obviously been designed by fans, for fans, and as horrible as a phrase such as that can be when it rolls out of a developer's mouth, the evidence is readily apparent to justify such a sentiment. It's why you'll walk away with a smile on your face after playing it, and why you'll forgive Injustice for looking like it was made for the PlayStation 2.

This would all be redundant if the core of Injustice wasn't half-decent, and it holds up as much as anyone probably expects. NetherRealm showed with the rebooted Mortal Kombat that it has a somewhat interesting take on how to deliver a fighting experience without mercing off other games; that same ideology continues to run true. It's effortlessly simple if you just want to enjoy the DC backdrop and, should you need it, there's enough to construct a more in-depth experience filled with combos if that's what you crave. It'll never be [insert hardcore fighting game of choice here so I don't offend you] but it doesn't want to be either. Its biggest concern is ensuring you're entertained.

Injustice: Gods Among Us screenshot

That's not to say what we have doesn't run the risk of feeling flakey, however. Like any game of this ilk there's a system to learn and the more familiar you become with it, the smoother animations and transitions start to become. Unfortunately, Injustice always seems to be trying to catch up with itself. Stringing together moves lacks the fluidity that the best of the genre execute with ease and there's not really a lot of room to piece together your own style outside of what Injustice already has in its head. Everything has an odd, predetermined thread running through it.

NetherRealm counters this, though, by turning Gods Among Us' stupid knob up. Far from being an insult, it means the environment becomes as useful as Batman's fists. If we were to access the dream and find ourselves living in a world where superheroes actually existed, first and foremost we'd all be a lot happier. Second of all, if said heroes were to get into a fight, there's simply no way their chosen location would remain intact. Sensibly then, the setting is just another way to both inflict pain or dodge an incoming attack, opening up the options the straightforward combos lack. I defy anyone not to feel an immense sense of pride after smashing The Green Lantern's annoying face into the Bat-Signal before throwing him off a rooftop. It's borderline ludicrous but it's all the more fun for it. Injustice never takes itself too seriously.

As obvious as it sounds, you do need to be somewhat of a DC nut to get the most out of it – anyone saying they're pumped to see Lobo against Shazam could possibly be a pathological liar – but it's entertaining, an element far too many games forget to include. It's slightly lightweight, sure, but Injustice will slap a grin on your face for a few days and then entice you back with the promise of idiotic multiplayer battles. In layman's terms, it's Mortal Kombat's shell but with Batman. And everything's better with Batman...

Version Tested: Xbox 360

Campaign completed in 6 hours. Multiplayer tested for a few fights.

7 / 10

  • It's fun
  • Batman
  • Green Lantern
  • Inconsistent fighting mechanic

Click above for enlarged Injustice: Gods Among Us Screenshots


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User Comments

tvr77's Avatar

tvr77@ pblive

Glad to hear it, i'm a huge DC fan too, can't wait for Man Of Steel this June.
Still waiting for the miss's to bring this home though.....
Posted 19:33 on 19 April 2013


Big big DC fan and I now have the Red Son Steelbook version sitting in front of me. Mmmmmmm.
Posted 14:48 on 19 April 2013
Bloodstorm's Avatar


Rebellion need to get a move on and bring out a 2000AD game.
Posted 14:38 on 19 April 2013
guyderman's Avatar


Played it for a couple of hours last night and it is a fun little game. Not as smooth as Mortal Kombat 9 and the special moves while fun at first do get a bit repetitive quite quickly. The Graphics are a bit of a mixed bag - some look great while some, (female characters especially) are just down right ugly. While it's easily accessible for casual fighters, (which is the camp I fit into), I'm not sure there is enough here to keep hard core fighters enthralled for too long.
Posted 08:29 on 19 April 2013
BC_Animus's Avatar


My copy arrived this morning, haven't played the game yet but I'm kinda disappointed with the Collector's Edition. The comic is okay, but damnit only one issue and not the whole trade. The collector's tin is nice but nothing earth shattering. The statue however - blah. Piss poor paintwork and details. Very disappointing.

But yeah @Clockpunk I'm a Marvel man myself - most of the DC chars are very God-like, which I dislike. Having said that I've always loved Batman, and Supes I've got a softspot for.
Posted 07:55 on 19 April 2013
Clockpunk's Avatar


Looking forward to picking up my copy in the morning.

But... for some unfathomable reason, not quite as excited as I was for Mortal Kombat... perhaps it is because I am a Marvel fan at heart, and prefer the MK mythos... but still! Looking forward to trying out Raven and Frost.
Posted 23:05 on 18 April 2013
Bloodstorm's Avatar


Reads like an 8.
Posted 22:14 on 18 April 2013


Green Lantern is great. The movie version is the only one that isn't.
Posted 21:06 on 18 April 2013
SimonMiller's Avatar


Whoops! That is indeed an oversight. Will amend asap. Good spot! Thanks for the feedback as well. Much appreciated.
Posted 20:35 on 18 April 2013
Mintyrebel's Avatar


Good review Simon, are you guys no longer putting how long you played the game for at the bottom or was that a mistake? :P
Posted 19:42 on 18 April 2013

Game Stats

Injustice: Gods Among Us
Out of 10
Injustice: Gods Among Us
  • It's fun
  • Batman
  • Green Lantern
  • Inconsistent fighting mechanic
Agree? Disagree? Get Involved!
Release Date: 19/04/2013
Platforms: Xbox 360 , PS4 , PS3 , PC , Wii U , PS Vita , iPhone
Developer: NetherRealm Studios
Publisher: Warner Bros.
Genre: Fighting
Rating: PEGI 16+
Site Rank: 715 33
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