Hitman HD Trilogy Review
If you're a Hitman fan of a certain age, then you may remember this rather convoluted procedure:
- Connect your Xbox 360 using a component video cable
- Set the switch on the cable to "TV"
- Switch your Xbox 360 on
- Go to your Xbox display settings and select PAL-60
- On the component cable switch from TV to HD-TV
- Switch off your Xbox 360
- Switch on your Xbox 360
- Launch Hitman Blood Money
If not, you're probably asking yourself why we're opening a review of what should be a very welcome return to 47's glory days with technical babble. The reason is this: a lot of you buying Hitman HD on 360 may need it sooner rather than later.
Why? Back in 2006, the above workaround was how you got Hitman: Blood Money to work on PAL 360s. The game wouldn't run on PAL-50. This was how you fixed it.
Annoying, yes. But hey, that was a simpler time. Recession was a word used only by concerned barbers. HDMI was something that only PS3 owners cared about. And Hitman itself wasn't a massive joke.
Fast-forward to 2013 and – you've probably guessed this already – it hasn't been fixed for the Hitman HD Trilogy re-release. (The 360 version comes on two discs, the other one being for Hitman 2 and Contracts, so they're fine.) It should have been corrected - and if such a fix wasn't technically possible, then you'd have hoped for a little more guidance from Square on how to get around it.
Sadly there's not, bar a rather vague warning on the back of the box about 'older TVs'. Not much help if you've never run into the issue before, or disposed of your old leads. It's an unacceptable scenario, really, and smacks of a publisher just hurrying some of its back catalogue IP out the door for a quick buck.
If you're inclined to press on past this – and we wouldn't blame you for not bothering - you'll find a package that contains three of the best assassin sims ever made. They have their problems, sure. As stated these are essentially slightly polished, up-res'd versions of what was already there: no major changes, for better or worse. Those that lamented Absolution's action focus, however, will be far more at home here.
First sequel Silent Assassin fixed many of its PC-only predecessor's faults and nicely wrapped a revenge/redemption story around 47's globe-trotting exploits. From Kuala Lumpur to St Petersberg, it features some wonderful hits: double headshotting whispering generals from a church tower, feeding a Japanese target Fugu fish, and sneaking into a Russian high society party are some of the many highlights. It's a massive game, and although it stumbles through some of its larger stages Silent Assassin still encourages invention, imagination and sheer player agency.
Contracts followed 2 years later in 2004, repackaging some of the original game's levels for console consumption while introducing all new stages in the process. The graphics engine was updated, mechanics and controls tweaked – 47's sneaking pace was no longer torturously slow – and it ramped up the gore. It starts with 47 gutshot and bleeding and gets worse from there: rescuing human hostages about to be hunted for sport, anyone?
Despite the darker focus, the missions themselves are just as engaging, if smaller in scope. Again, absolute discretion is key, and this is a decent sequel nicely updated – bar the low quality cutscenes which, maddeningly, haven't been fixed.
Both of these earlier games can't hold a candle to the later installment in terms of mechanics – 47 is oddly useless in close combat, and actually getting him to do what you want can be fiddly and frustrating. There's also a sometimes poor sense of internal logic: those that bemoaned Absolution's AI will be spitting blood here at times here. But they're still stylish, addictive, and exciting.
And then there's Blood Money, the best of the bunch – and by that we mean the whole series. Moving 47's exploits primarily to the US (including a hit in the White House) it amplified what we already loved about the series: 47 is handier, the assassinations are more varied and devious (including the ability to frame them as accidents) and players have to clear the scene of evidence they left behind. Already a 360 title (albeit an early one) it looks far better than the other two, even without any new polish.
Each of the three will infuriate as much as they excite, and there's no denying they are now very clunky and at times monstrously unfair. They are also, however, games that appeal to the creative and reward the patient: darkly satisfying and utterly empowering.
Three very worthwhile games then, in a package sadly marred by poor decision making from the publisher. With a bit more care this could have been essential. As it is, there's a load of nonsense waiting for players to wade through before they get to the good stuff. Which seems to be a fitting description of the franchise as a whole these days.
Version Tested: Xbox 360
Played for 50+ hours (original releases), 3 hours (HD Trilogy)
VideoGamer.com Score
5 Score out of 10- Loads of classic missions
- Blood Money is the best in the series
- Infuriating 50Hz issue
- Can be fiddly and frustrating









User Comments
Wido@ rbevanx
The console wars were pure jokes.
rbevanx@ Wido
They have been so bad they have made some on IGN look good in comparison!
Wido
Njeezy
dav2612
tvr77
munkee
You're seemingly looking for an in depth review and to sit wasting your own time reading something you already know. The new information, the bit that isn't included in the old reviews and needed to be mentioned here already has been: it's the same ***** you've already played. Just find a second hand copy down at the carboot sale. This release adds NOTHING. Or, buy it and don't be surprised when you end up with an old game.
5
Marink@ rbevanx
BC_Animus
Anyways you mentioned Hitman 2, Contracts, Silent Assassin, Blood Money, and Absolution in this review. I'm a bit confused as to which games are actually included in this collection, as well as what version of which game you were referring to at times.
I know this is a review on a collection of old titles, so it's probably not worth the attention of a full review - but I WOULD love to see more info on the actual games themselves, would be good for folks like me who isn't really that familiar with the series. What type of games are these? How do each of the games play? How are each of these games structured? For example I remember playing a demo for one of the older Hitman games back on the PSOne and it was more of a run and gun 3rd person shooter, whereas Blood Money had more of an open structure seek-and-reach-then-kill-a-specific-target gameplay?
Wido
I like how HD remake gets a 5 whilst going back when these games released, they were big hitters. Whats changed? I'm confused a little.
rbevanx
Read for 1 minute, typed in 30 seconds.
Neon-Soldier32
How come there's no mention of the Sniper Challenge (which I read was also included).
The score seems a little harsh: Just because games from 2002 and 2004 respectively look as though they're from that period and too much emphasis seems to have been put on the Blood Money issue. I'm not sure what you were expecting; by now everyone knows what HD re releases are like - ported versions which have been upscaled.