GRID Autosport Review

Codemasters certainly had its heart in the right place with the making of GRID Autosport, pitching it as a thrilling racing experience offering five different disciplines to make sure none of its fans are left behind.

Autosport certainly feels like a love letter to its fanbase, a thinly-veiled apology for the misguided GRiD 2. It offers motorheads the chance to race across over 100 different routes through 22 locations in Endurance, Touring, Tuner, Street and Open Wheel events, as well as the GRID Grand Slam, which combines races from all five race types once you reach certain XP milestones.

No matter which race you’re in, or where you are on the track, you’re guaranteed to be involved in high-octane, wheel-to-wheel action. Cars will spin-out, smash into you and offer a challenge that means the battle for eighth or ninth is just as tough as for the win. The damage models and sound effects also give a real meaty feel to every bump.

But as fun as the racing can be, niggling issues around it can hinder the experience.

There’s the issue of qualifying, an option at the start of an event which, if ignored, means you start in last place. This may seem fair, but qualifying becomes tiresome and with the grid positions reversed in the second race for most events, it loses purpose.

Team orders also feel wrong. I shouldn’t be telling my team-mate how to drive; the pit crew should be telling the pair of us what strategies to adopt throughout a race. The XP system also doesn’t do enough to grab my attention. The lack of any investment outside of racing is a shame, as the metagame lacks some much-needed depth.

That said, the all-important thing is that the racing is great and a swift return to form for the GRID series. In spite of my qualms, the variety and intensity of racing on offer is enough to keep players coming back.

Version tested: Xbox 360

7 / 10

  • All five disciplines offer something unique
  • Racing is great
  • Sterile UI
  • Qualifying implementation is frustrating

Click above for enlarged GRID Autosport Screenshots


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User Comments


After now playing the game for even more time and playing a lot of the online and every race mode, I have to disagree with this review on almost every level.

I know its an opinion and all that but. Your wrong.
Posted 23:05 on 30 June 2014
Roland_D11's Avatar


I agree with most of your review, but like renegade, I strongly disagree with the points about qualifying. The game follows the rules that are in place in the real world. There are a lot of touring car series that operate like the touring events in Grid. You qualify for the first race. The starting order for the second race is the flipped result (!) of the first race.

In the open wheel events on the other hand your qualifying counts for both races of an event.
Posted 21:12 on 28 June 2014


After playing the game you point on qualifying has annoyed me more. In touring cars grid swap is what happens. Qualifying is so important, if you don't like it as you said you can skip it. But if you buy a racing game and are annoyed by things like that then I question why you are playing a racing game.

Lets also not forget this is not an arcade racer its somewhere in between sim and arcade.
Posted 17:29 on 27 June 2014


I bet Lewis Hamilton hates qualifying. Its an important part of racing. If its a bit dull sure it might be annoying, I would say a bigger problem would be the lack of pit stops.
Posted 16:59 on 24 June 2014

Game Stats

GRID Autosport
Out of 10
GRID Autosport
  • All five disciplines offer something unique
  • Racing is great
  • Sterile UI
  • Qualifying implementation is frustrating
Agree? Disagree? Get Involved!
Release Date: 27/06/2014
Platforms: Xbox 360 , PS3 , PC
Developer: Codemasters
Publisher: Codemasters
Genre: Racing
Rating: PEGI 3+
Site Rank: 844 184
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