Disney Epic Mickey 2: The Power of Two screenshot
Disney Epic Mickey 2: The Power of Two screenshot

Epic Mickey 2 is a big disappointment. While a lot of people weren't expecting much from the sequel, I really quite enjoyed the original and its cast of characters. The follow-up feels like it's taken numerous wrong turns during conception and development, resulting in an awkward, dull, and simplistic 3D platformer.

Key to my dislike is the story. The original featured a cast of great characters, including Oswald the Lucky Rabbit. This Disney relic hated Mickey and wanted his heart, making him a bitter and resentful character, the kind of which you don't often see in games of this type. There was also an evil threat in the form of The Blot, a monstrosity that had destroyed Oswald's homeland, and a crazy scientist who had made some nasty contraptions. In short, it was an adventure worth going on, and by the end I actually cared for the characters and what had happened to them due to my actions. Almost none of this is true for Epic Mickey 2.

The sequel, once again handled by Junction Point Studios, sees you teaming up with Oswald, who's now a good guy. That's problem number one. Problem number two is the comparatively weak evil menace - if you can even work out who it is. The world of Epic Mickey 2 tries to be a place of woe and sorrow, but it just can't match the bleakness which made the original game a memorable experience. And that's problem number three. It's as if the designers took Epic Mickey and ran it through a filter that syphoned all the edginess, leaving nothing but a sanitised experience.

Having Oswald alongside you is a terrible move. He has his own set of abilities carried out through his remote, which essentially let him hack into terminals and electrocute enemies. He also carries a boomerang. When he's AI controlled he rarely does what you want him to, often wandering about aimlessly and getting into trouble. These AI issues are gone when a second player takes control of him, but it's questionable whether or not you'd actually want to play as him, given that his moves are incredibly dull compared to Mickey's paint and thinner.

Once again, outside of platforming, the core gameplay mechanic here is built around Mickey's brush. He can either thin objects into nothingness or paint them back into the game world - providing the object in question can be painted, of course; many core objects can't be. The idea is that painting is good and thinning is bad, but most scenarios can be accomplished using either. It's a neat little mechanic, but the basic puzzles offer nothing players of the original won't haven't already seen. Choosing between an invisibility and thinner-resistant paint adds an extra element to certain conundrums, but there's still nothing clever about how they're used.

Disney Epic Mickey 2: The Power of Two screenshot

Simple sums up Epic Mickey 2 quite well. Other than the odd annoyance brought about by a camera that makes combat somewhat tricky, there's almost no challenge in the 12+ hour adventure. Without a story or characters to care about, the game became tedious midway through, and any side-quests I was involved in quickly fell to the wayside.

Unlike the original, Epic Mickey 2 found its way onto all the current consoles (including the Wii U), but you can clearly see the game's Wii origins. Outside of a clear bump in resolution, there are few obvious improvements over the game running on Nintendo's original Wii, although the addition of a second analogue stick does make combat a little easier. It's also worth noting that the game's musical elements are nothing more than one character who talks in song. If you're expecting a full on musical extravaganza, you'll be left disappointed.

Such is the disappointment of Epic Mickey 2 that fans of the original will feel that the entire soul of the game has been ripped out and replaced with a cheerier but gormless imposter, while anyone who didn't rate it will find even less to enjoy here. In many ways, Epic Mickey was fortunate to get a sequel. But given how that opportunity has been squandered, I'd be amazed if a third game is ever given the green light.

Version Tested: Xbox 360

The Xbox 360 game was played through to completion, taking approximately 12 hours. Numerous side quests were played. Retail code was supplied by Disney.

5 / 10

  • Paint and thinner mechanic is still neat
  • Dull story and characters
  • Still some camera and control issues
  • Lacks the dark tone of the original

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4 Comments

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User Comments

Niiya7012's Avatar

Niiya7012

LOVE THIS GAME <3 ^.^!•
Posted 18:09 on 24 March 2013
rbevanx's Avatar

rbevanx@ VoiceOfGoddess

Quote:
Wow you are an idiot. You obviously don't have small kids at home

I then stopped reading, thank god your not my parent!
Posted 11:29 on 28 February 2013
VoiceOfGoddess's Avatar

VoiceOfGoddess

Wow you *aren't looking at this subjectively. You obviously don't have small kids at home or else you would have appreciated the effort tailored in this game for small children like my 6 year old son who U havent been able to remove playing since we purchased the game last week! 12 hours to you will no doubtedly be dozens for my son as he embarks in this wonderful adventure I could only have dreamed of such graphics when I began my first adventures on the original Nintendo. The Xbox provides much more gaming technology and that can be quite intimidating to old school gamers as myself as well as our younger generation which if you take the time to notice nowadays see a game with several functions with so many buttons on a handheld controller and will immediately give up never pushing themselves to become problem solvers never mastering the eye hand coordination as I did. This game is well thought out for the hands and perspective of a young child and is PERFECT for a FIRST GAME for a child on their very first gaming console. As a mother I also appreciate the literary content and dialogue which is one way this game makes good use of its technology that it can actually provide my son with hours of reading time accurate spelling and grammar with clear captions that highlight the words as they are spoken. Many games do not provide this many will narrate with no captions or leave the important dialog in long pages of paragraphs that are not narrated and really just shows laziness and very annoying and confusing for a young reader and his mother . From playing this game I have noticed a great improvement in my sons vocabulary and quite frankly I don't believe there are enough games like this reared for children. This is the best I have found and I Am greatly impressed such a shame Disney and everyone else listened to morons like you and cut the maker of this game . My son was too young to know or play the first epic mickey and from your whinings about Oswald being a bad guy I dont know if I would encourage him to play it either if it involves jealousy and and an evil bunny that hates mickey...well that just doesnt sound healthy to me nor teaches anything. Neither does it hinder our first impression of this game which wonderful!

*Changed offensive language. - Karlius
Posted 11:23 on 28 February 2013
Ghost5's Avatar

Ghost5

I tried the demo on the eShop and I was not impressed.

From the footage released at E3 I was really hyped for this. Shame :(
Posted 19:52 on 06 December 2012

Game Stats

Disney Epic Mickey 2: The Power of Two
5
Out of 10
Disney Epic Mickey 2: The Power of Two
  • Paint and thinner mechanic is still neat
  • Dull story and characters
  • Still some camera and control issues
  • Lacks the dark tone of the original
Agree? Disagree? Get Involved!
Release Date: 23/11/2012
Platforms: Xbox 360 , PS3 , Wii U , PS Vita , Wii
Developer: Junction Point
Publisher: Disney Interactive Studios
Genre: Adventure
No. Players: 1-2
Rating: TBC
Site Rank: 2,578 14
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