Disgaea 2: Dark Hero Days Review
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If you suspect that you might be what the games industry has affectionately labelled a 'casual gamer', stop reading; I'm afraid this game just isn't for you. A frightening combination of statistics, attributes and menu screens glued together with anime visuals and a ludicrous narrative make the Disgaea series very much exclusive to the core club. Still reading? Good, then like me you're a fan of niche Japanese titles, and can handle the complexities of a deep and intricate role playing experience. Dark Hero Days is the PSP remake of Disgaea 2 which hit the Playstation 2 back in 2006, complete with all new missions and features brought over from Disgaea 3.
The game takes place in the once prosperous world of Veldime, where a powerful Overlord by the name of Zenon appeared and placed a curse on the entire human population, gradually consuming their consciousness and turning them into demons. The only person left unaffected by the curse is a young man named Adell, who promises to find Zenon and defeat him in order to save his family. Using a powerful summoning spell, Adell's mother attempts to summon Zenon, but ends up summoning his cherished daughter Rozalin instead. Alongside the spoilt Rozalin, Adell and his rag tag army embark on a quest to find Zenon, and lift the curse.
Those that have played a Disgaea game before, PSP or otherwise, will know exactly what to expect from Dark Hero Days, which rigidly follows the formula set by its predecessors. Missions are undertaken from a central hub, which in the case of Disgaea 2 takes the form of Adell's hometown, Holt. From this hub players can manage and arrange their army, create new characters in the Dark Assembly, shop for better equipment and heal their dishevelled characters at the Netherworld Hospital. The hub is your board room, strategy office and headquarters all rolled into one.
The main bulk of the gameplay, however, takes place on the battlefield: an isometric grid where characters can be moved around like little animated chess pieces. The player takes it in turns with the enemy to dish out commands with the intention of defeating the opposition. Simple enough in theory, but the game offers such a vast array of strategic options that things can quickly get confusing. Each character has a move range, which determines how far they can move around the grid. Once positioned within appropriate range of an enemy, the character can use magic, a special attack, items, lift or throw an enemy or ally, defend or simply attack. In addition to this, characters can team up for joint attacks, and objects known as geo symbols affect the properties of the environment itself. The scope for strategy is consequently immense, and each mission can be approached in numerous ways.
Your army starts off with a modest five members: Adell, Rozalin, a warrior, a magician and a Cleric (read: healer). The Dark Assembly gives players the option to expand by creating characters from a further fourteen classes. Only some of these are available from the start, with new classes unlocked by meeting certain requirements. The Ninja class, for example, requires level five Sword and Fist mastery, whilst unlocking the Beastmaster requires that you capture a monster. Each class has six sub classes that improve on base stats and aptitude (how well statistics improve with each level), and each character can be levelled to a staggering 9999 - for anybody with that kind of time on their hands.



User Comments
Kid_Niki
Endless@ SexyJams
SexyJams
FantasyMeister
Therein lies your depth, e.g. Prinnys can pick each other up and throw each other so can move more squares than just one Prinny can, other characters have AoE attacks that hit a certain pattern/number of squares, and you can build your party out of lots of different character 'types', some good up front, others good at casting etc.
Then there's even more depth in that if you get an item, e.g. Short Sword, it has its own Item Dungeon which, if you work though it, adds stats to your sword to turn if from, say, a regular Short Sword with +3 Atk into a Yoshisuna which boosts almost all your stats by thousands.
IndoorHeroes
Endless@ SexyJams
You never ever have to go into the item world after the introduction to it. You can almost ignore geo panels or at least the more complex mechanics around them. You can ignore the Dark Assembly and never Reincarnate any of your characters or attempt to pass any promotion exams. The levels of complexity are entirely under your control.
SexyJams
Almost unapproachable.
FantasyMeister
I also learned what non-diegetic meant.
As a Disgaea fan, I'm happy enough with Hour of Darkness and Cursed Memories (Disgaea 1 and 2) on my PS2. Strangely, I haven't finished either :) And as a Disgaea fan, I can't recommend this highly enough if you've got a PSP and like hardcore tactical sprite-based grinding, simply because it has Disgaea in the title.
Endless@ IndoorHeroes
It truly is masterful.
IndoorHeroes
Endless