The next-gen console versions of Thief will likely be capped at 30 frames per second, Eidos Montreal producer Stephane Roy has suggested, telling VideoGamer.com that he would "prefer to have better physics" in PS4 Thief than a smoother "60 frames per second frame rate".
"For a shooter it's a no-brainer. The higher the frame rate is, the better it is." Roy told us, when asked if his team would be striving to achieve a high frame rate on next-gen consoles.
"On my side, the type of game I'm going to work on... I don't want to put extra pressure on the team just because we can do it if it's not a necessity. If the players see nothing different, maybe I would prefer to have better physics and stuff like that and not this 60 frames per second frame rate."
Roy's comments reflect those made by id programmer John Carmack last year, who predicted that "a lot of next gen games will still target 30 fps".
Other PS4 games, including Guerrilla's first-person shooter Killzone: Shadow Fall, also appear to be targeting 30fps.
However, there is at least one developer who is pushing to achieve a higher frame rate on next-generation consoles than it managed on Xbox 360 and PS3.
Back in September, F1 producer Steve Hood told VideoGamer.com that his team would "absolutely" target a 60fps frame rate on next-gen consoles.
Besides potential differences in frame-rate, though, Roy told VideoGamer.com that the next-gen versions of Thief would look "really, really close" to the PC version.
Thief launches on PC, PlayStation 4 and "other next-generation consoles" next year.
Source: VideoGamer.com Interview






User Comments
martiz
theBezerKing@ innuendo1231
The thing about fps in games is that while 60 fps isn't necessary, it makes the game as a whole feel better responsively, visually and mentally in general.
innuendo1231
There is a really sad side of this story. PC games have been running at 60fps for more than a decade. Yes, back in the time of the ps2, all mutli-platform games were running at 60fps on pc and 30 fps on the ps2 (or even worse, 25 fps in europe, PAL versions). It was sad. Then came the ps3 and games were still running at 30 fps. Now comes the ps4 and they still do not target 60fps? It is simply absolutely unbeleivably RIDICULOUS that it's been so many generations of consoles, and it's the same old bullsh*t all over again. Of course the new consoles have countless lame features comlpetely irrevelant to gaming, they will do your laundry for you, they can do anything and everything EXCEPT what their main purpose should be. Gaming quality at least rivaling that of the PC. (Before anyone mentions WASD+mouse, you can use gamepads wih the PC too. Both x360 and ps3 gamepad, though the latter requires some extra doing.)
HVkratos@ Woffls
matthargett
junitono1@ ShooPooMagoo
ShooPooMagoo
Woffls@ HVkratos
Getting used to the architecture is going to be less of a factor this time, but it's still a big deal.
I still don't think PC will be lead platform for much this generation, even if it is easy to scale down to consoles. The reason for this is that the platform just won't be in development scope because there's not much money in it, so it will get no attention at all.
It would be far wiser for developers to target Xbox/PS4 at the same time because that's the majority market and they also happen to be similarly specced.
HVkratos@ billybobby
billybobby@ Surfing_Gamer
Surfing_Gamer