Killzone: Shadow Fall

Killzone: Shadow Fall News for PS4

On: PS4
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Killzone: Shadow Fall screenshot
Killzone: Shadow Fall screenshot

The demo of Killzone: Shadow Fall shown during PlayStation 4's announcement only used 4GB of memory – not the full 8GB GDDR5 RAM available to developers in the final hardware, Guerrilla has revealed.

According to the studio, 3072MB (3GB) of PS4's 8GB were dedicated to video resources powering the demo, with 1,536MB used for system resources. A further 128MB were shared between the two.

Of the 3GB reserved for video memory, 1,321 MB were used by non-streaming textures.

According to Guerrilla, the demo featured 8200 physics objects, 500 particle systems and real-time reflections - which include "a lot of Guerrilla secret sauce".

Guerrilla's decision to stick with 4GB suggest that the developer may not have been aware of Sony's decision to include 8GB in final retail hardware – something Just Add Water CEO Stewart Gilray told had been kept secret from third-party developers until the console's announcement.

"We were told [PS4] was 4GB originally," Gilray told us, "and we first knew it had 8GBs when Mark said at the event's stage, 'And it has 8GB of memory.' We'd had kits at that point for a good while."

Killzone: Shadow Fall is due to launch alongside PS4 later this year.

Source: Guerrilla Games

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User Comments

Finalizer's Avatar

Finalizer@ MJTH

There's some other rumors abound that it was deliberate counter-corporate espionage on Sony's part to throw MS off, hence their (MS') apparently hasty addition of eSRAM to offset their slower DDR3 memory which is supposedly causing yield issues now.
Posted 10:09 on 23 June 2013
MJTH's Avatar

MJTH@ Endless

Deliberately doing something so developers can't utilise the full capabilities of their hardware until a later date a which point they know more about it... Yeah, you're right, that actually sounds like a something Sony would do. lol :P
Posted 13:56 on 20 May 2013
Endless's Avatar


On the other hand you might interpret that Sony were so confident in the hardware, that they deliberately witheld knowledge of the extra memory available so as to say "You think that looked good? Pfft you ain't seen nothing yet!" without actually saying it lol.

Son't is certainly in a strong position. And when MS releases the info on the next Xbox tomorrow, we'll finally have all 3 platforms predisposed to comparison.
Posted 12:57 on 20 May 2013
C4gamer's Avatar


"on Feb. 23, a new rumor began circulating in regards to the PlayStation 4’s capabilities. Apparently, when asked how much “Killzone: Shadow Fall” was using resource wise, in terms of memory (whether it was 2.2 GB or not), a developer for the game named Phil simply responded with, “Less than [2.2 GB]. Most kits until pretty recently had only 1.5 GB usable for graphics.”

The post from Phil was made on a forum on Feb. 23, and can be found here. If this rumor proves true, it means the demo we saw at the PlayStation 4 event last week wasn't even using a quarter of the console’s massive 8 GB memory reserve. This would go to show that, despite all the tech, the console’s potential is much greater than we could have imagined, as the resources were not maxed out for the demo."

Posted 23:45 on 19 May 2013
MJTH's Avatar


I understand the 8GB supprise was a cool surprise to everyone, but those extra 4GB could really have been useful to the games they showed off a the conference. Whilst everything looked a clear step up, only using 4GB for the demo's kind of made it look like a smaller step then anticipated.

I'll be interested to see how games design from the ground up to utilise the 8GB's will look, and also how the launch games will use the that extra 4GB in the months before release. Some of these games have been development for PS4 for atleast 2 and a bit years, so telling people now that they could have been using double the RAM they had been using up until this point, might mean they don't use that extra RAM as well as they could of otherwise.
Posted 13:44 on 15 May 2013

Game Stats

Release Date: 29/11/2013
Developer: Guerrilla
Publisher: SCEE
Genre: First Person Shooter
Rating: PEGI 18+
Site Rank: 654 93
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